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Riot Games

Riot Games is hiring: Rigging Technical Artist II - Teamfight Tactics in Los Ang

Riot Games, Los Angeles, CA, United States


The mission of Technical Art on Teamfight Tactics is to establish and improve the systems, tools, rigs, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players and for our future. As a Rigging Technical Artist II, you'll dive deep on rigging Characters, creatures, and props, and work closely with artists of all disciplines for creating game assets on TFT. You will be an expert at working with our proprietary editor, as well as the Art pipelines for creating game assets. You will be assisting artists in modeling, animation, and VFX to ensure proper topology and deformation of their assets. You will work with our QA teams to resolve bugs, participate in play tests, and ensure the holistic quality of Art content used in the game. You will report to the Tech Art Manager. You will work with the Technical Art team on TFT to establish future opportunities for animated content and streamlined Character workflows. You will develop and maintain the Rigging craft bar, and help shape team initiatives while contributing to team goals. Responsibilities: Rig characters, creatures, and animated props, working closely with animators to achieve engaging in-game performance Optimize existing Character assets to meet the technical requirements for the product Provide technical support to artists working from our art workflows, collecting data to further improve the tools they are using Proactively promote collaboration between art teams to level up content synergy and consistency Spread knowledge of the team’s processes and help teams expand their technical know-how Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team Required Qualifications: 2+ years experience as a technical artist in games or related industries Expertise in content creation tools, particularly Maya Strong understanding of figure and facial anatomy Capacity to act as an ambassador between various art disciplines and software engineering Desired Qualifications: Expertise in game development using modern engines, such as Unreal or Unity Familiarity with scripting languages, such as Python or MEL Familiarity with Houdini For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you! #J-18808-Ljbffr