Apple
Graphics (GPU) Architectural Modeling Engineer
Apple, San Diego, CA
SummaryPosted: Role Number:200578264Do you love crafting elegant solutions to highly sophisticated challenges? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC)! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices.
We are looking for engineers who are passionate about Architectural Models. You will be responsible for the pre-silicon functional and performance modeling of our industry leading low power GPUs. This includes developing detailed models of the architectural and micro-architectural aspects of various blocks and IPs in the GPU and how they operate within the broader GPU design.DescriptionAs a Graphics (GPU) Architectural Modeling Engineer, you will:
- Develop architectural models for the development, validation, and verification of graphics processing unit (GPU) design.
- Write bit-accurate architectural models for hardware/software (HW/SW) co-validation.
- Write timing-accurate architectural and micro-architectural models for performance validation and correlation.
- Support GPU hardware and software teams during model and design bring-up.
- Triage regression failures and debug failures to root cause.
- Improve modeling infrastructure.Minimum QualificationsExperience in C++ programming.Experience with C++ modeling of Computer Architectures.Experience with scripting languages Python, Ruby, or Perl.Minimum of BS + 3 years of relevant experience.Preferred QualificationsExperience with Advanced Computer Architecture.Experience with GP-GPU or Parallel Architectures.Experience with Computer Memory Hierarchy.Experience with bring-up and debug of complex systems.Experience with GPU Graphics Pipeline.Experience with performance analysis and debug.Experience with HDLs, Verilog, System Verilog or VHDL.Experience with turning architectural specifications into executable models.Pay & BenefitsAt Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $135,400 and $250,600, and your base pay will depend on your skills, qualifications, experience, and location.Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.