Nintendo
Lead Sound Designer/Composer (NST)
Nintendo, Redmond, WA
Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional Sound Designers to help support our Sound and Audio department.
As the Lead Sound Designer/Composer, you will manage the audio team directing the design, development, and implementation of all sound and music for Nintendo Software Technology. You will work closely with senior level management to create and execute contributing to cross organizational initiatives. The ideal candidate will have a background in music composition, the ability to create sound effects for games, and a willingness to learn and adapt to NST's style.
DESCRIPTION OF DUTIES:
SUMMARY OF REQUIREMENTS:
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional Sound Designers to help support our Sound and Audio department.
As the Lead Sound Designer/Composer, you will manage the audio team directing the design, development, and implementation of all sound and music for Nintendo Software Technology. You will work closely with senior level management to create and execute contributing to cross organizational initiatives. The ideal candidate will have a background in music composition, the ability to create sound effects for games, and a willingness to learn and adapt to NST's style.
DESCRIPTION OF DUTIES:
- Leads the creation and implementation of music and audio for NST's products.
- Coordinates and directs audio team members to determine the audio direction for NST's products.
- Develops production plans and workflows for working with outside audio production vendors.
- Works with counterparts at NCL to ensure audio quality that meets Nintendo product standards.
- Approves all sound design for NST's products, including music, sound effects, and voice recordings developed both internally and through external vendors as appropriate.
- Develops and reviews timelines and resource projections for audio production with other managers.
- Composes, arranges, and produces original music for NST's products.
- Optimizes audio team's workflow in coordination with designers, artists, and software engineers.
- Works with other managers at NST to improve game production pipelines.
- Recommends hardware and software technology systems for audio production.
- Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:
- 10-15 years' experience in music and audio production and software development.
- In-depth knowledge of principles and practices of music theory and audio production for software development.
- Proven proficiency with current commercial audio production tools.
- Prior experience with audio production management including managing audio production personnel.
- Analytical skills to plan and develop NST's audio production capabilities.
- Ability to formulate strategies and develop policies in terms of audio productions.
- Undergraduate degree in music production or audio engineering.
- Advanced degree or additional certification in music or audio production a plus
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.