Architect User Experience Designer - League of Legends Job at Riot Games in Los
Riot Games, Los Angeles, CA, United States, 90079
Riot’s mission is to put players at the center of everything we do. We do this by continuing to evolve and deliver new experiences to players with games like League of Legends PC, Teamfight Tactics, Legends of Runeterra, VALORANT, and League of Legends: Wild Rift. Riot is also expanding into the world of music/multimedia with the release of our animated series Arcane and music from KDA and True Damage. In short - it’s an exciting time to be a Rioter.
As a User Experience Designer, you’ll create the design work in a high-scope product area that is complex and ambiguous. The spaces will generally encompass multiple features and sometimes span across teams. You will apply design thinking and take a broad approach to ensure experiential continuity across platforms and touch points. You’ll work from concept through development and collaborate with other designers to achieve your goals.
As a Architect User Experience Designer on the League of Legends PC, you’ll be responsible for the design work in a high-scope product area that is complex and ambiguous. Your work will include end-to-end experience design. The spaces will generally encompass multiple features and sometimes span across teams. You'll work from concept through development and collaborate with other designers to achieve your goals. You will report to the Game Director of League of Legends.
Responsibilities:
- Lead UX design across multiple workstreams, focusing on the interaction design and player flows for these areas
- Deliver appropriate UX design artifacts (wireframes, user flows, etc) and prototype UI
- Support high level design in developing systems such as control schemes, HUDs, and front end UI/UX flow.
- Communicate your data-informed vision and design rationale to the team and stakeholders.
- Break down experiences thoughtfully for teams to ship value incrementally (i.e., Minimum viable experience), making appropriate trade-offs between fidelity and functionality
- Establish experiential quality metrics and interaction consistency across player-facing systems
Required Qualifications:
- 12+ years industry experience, having led significant portions of the UX for at least one shipped AAA game title or major release of a consumer-facing digital product
- Understanding of PC, Mobile and Console gaming patterns, across genres
- Experience with UI prototyping tools such as Figma, Sketch or Adobe XD
- Experience designing in-game or around-game UX systems
- Ability to plan and estimate UX efforts for projects
Desired Qualifications:
- Experience working in a lead UX role.
- Experience designing interfaces on Mobile, PC, and Console, with strong understanding of interaction modalities across phone, controller, keyboard, and mouse
- Experience with game design
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
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