Staff Software Engineer - XR & Immersive Content
Dolby Laboratories, San Francisco, CA, United States
Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We’re big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.
Dolby’s consumer entertainment and cinema businesses are bringing Dolby’s breakthrough technologies, powering the world’s top movies, TV shows, music, games, and live sports to more places around the world across a wider range of consumer experiences and devices.
We're looking for a passionate, experienced developer to revolutionize how artists bring XR to life. If you love to solve complex software and hardware challenges, collaborate with industry leaders, and solve for user needs, this is your chance to make a lasting impact. Come build the tools that will define the next era of entertainment!
Job Responsibilities:
- Build cutting-edge Dolby Atmos content creation tools for XR
- Discover, develop, and deploy immersive content creation workflows
- Collaborate with engineering and research teams to prototype and productize
- Collaborate with B2B XR partners to gather professional user feedback
- Mentor junior engineers and contribute to the technical direction of the team
- Stay current with industry trends and emerging technologies for XR
Candidate Requirements:
- Bachelor's or Master's degree in Computer Science or Software Engineering fields, or equivalent experience
- 5+ years professional software development experience
- Expertise with C++ or C# programming and debugging
- Deep experience with Unity (preferred), Unreal Engine, or plugin development using JUCE or Max MSP
- Familiarity with spatial audio content creation tools and digital audio workstations (DAWs) such as Avid Pro Tools and Apple Logic Pro
- Experience developing and shipping XR (AR/VR/MR) applications for Meta Quest (Horizon OS) or Apple Vision Pro (visionOS)
- Experience with real-time programming, rendering, and optimization, including inter-process communication
- Works collaboratively in an agile environment
Preferred Qualifications:
- Strong UI/UX and user-centric design skills
- Proficiency in Python and pytest
- Experience with any of the following: live production, audio/video post-production, media streaming, game development, game audio middleware like Audiokinetic Wwise, or video content creation tools such as Adobe Premiere Pro or Blackmagic DaVinci Resolve
- Experience with NVIDIA Omniverse Cloud and Universal Scene Description (OpenUSD)
- Experience with spatial imaging workflows, graphics programming frameworks like Halide, or graphics APIs like Vulkan, Metal, or OpenGL
- Experience with AI-assisted software development and testing
- Experience with secure-by-design principles, especially memory-safe programming and analysis
- A passion for XR entertainment!