That’s No Moon Entertainment
That’s No Moon Entertainment is hiring: Lead Narrative Gameplay Animator in Los
That’s No Moon Entertainment, Los Angeles, CA, United States, 90079
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.
We are looking for a Lead Narrative Gameplay Animator with a passion and drive for creating incredible animations for a AAA title. Expect to manage a team of animators to ensure the highest quality and in-game functionality. This person will collaborate with other departments and key roles such as the Animation Director, Camera Layout, Design, Tech Art and Stage. Drive the animation effort in supporting immersive, narrative moments throughout the game.
Responsibilities:
Create and integrate AAA quality animations that reflect the game design goals and mechanics using Unreal Engine 5
Use motion capture optimally and hand-key appropriately
Work closely with Animation, Camera Layout, Engineering and Design
Oversee narrative moments for all levels, scripted events and custom animations as well as being an individual contributor
Create and maintain motion lists in collaboration with other departments
Support the creation and maintenance of an Unreal pipeline for scripted events
Lead and mentor a team of Narrative Gameplay Animators to ensure that animations are cohesive with cinematics and gameplay
Work at the highest level, technically and aesthetically
Be proactive with troubleshooting any animation workflow, rigging and pipeline issues
Communicate effectively with animators, engineers and design, to give and accept feedback
Assist in establishing standard methodologies in animation
Participate in motion capture shoots when needed
Requirements & Skills:
Proven Lead experience working with motion capture data and hand-key animation in the game industry
Working knowledge of Unreal Engine, with an emphasis on animation and Sequencer
Ability to create and lead in all aspects of animation including biped, quadruped and vehicles
Demo reel showing an understanding of animation principles, while including gameplay
Ability to bring ideas forward by means of storyboarding, previs or blocking animation.
Experienced with specific gameplay animation editing including blending, cycles and layering
Expert knowledge of previsualization and cinematography principles
Expert knowledge of Maya
Experience with creating and integrating scripted animations in engine
Proven ability to successfully lead an Animation team
Passionate about games and the enthusiasm to make the best!
Strong problem-solving and interpersonal skills
Qualities:
Flexibility in switching tasks to accommodate production priorities
Ability to appreciate other department's perspectives
Maintain integrity and confidence in results-oriented times
Empathic and respected senior member of the team
Team oriented with a desire to assist other animators
Promote inclusivity, diversity and fairness
Practice patience and be open to giving and receiving feedback
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