Lightspeed Studios is hiring: Senior Cinematic Lighting Artist in Irvine
Lightspeed Studios, Irvine, CA, United States, 92713
Senior Cinematic Lighting Artist
Apply remote type Onsite locations US-Irvine time type Full time posted on Posted 30+ Days Ago job requisition id R103429
Responsibilities:
Welcome to Lightspeed LA (Irvine), the first U.S.-based, AAA game development studio for Tencent Games, where we are focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling!
Key Responsibilities:
- Develop the lighting, color and mood, and transitions for environments and characters with guidance from Directors and Leads, the Art team, and Design.
- Collaborate with concept and environment artists, designers, VFX artists, and animators to highlight their work, respond to changes, and optimize the visual look to produce high-end imagery.
- Work together with development teams to push the visual quality of cinematic lighting while maintaining memory and performance constraints.
- Stay current with industry lighting techniques.
- Additional responsibilities may be assigned as needed.
Requirements:
- 5+ years of industry experience in Games or Film/Animation/VFX.
- Good communication skills and the ability to work in a collaborative team environment.
- Excellent understanding of color and color theory, space, material, and light, to deliver a quality realistic style for compelling game environments and in-game cinematics.
- Strong artistic skills to interpret concept art and color keys to recreate the mood and atmosphere in a game environment.
Desirable Skills & Experience:
- Strong understanding of exposure, direct/indirect light, fog, post processing, and the relation between shaders/materials, albedo, and lighting.
- Excellent competency in industry standard DCC Software utilizing Physically-based HDR Lighting and Global Illumination.
- Experience working with writers or directors focusing on the visual narrative side of lighting a scene.
- Excellent problem-solving skills, time management, and organizational skills, with the ability to work with minimal supervision.
- Experience with real-time game engines (Unreal Engine, Unity, other/proprietary).
- General understanding of color grading with proficiency in industry standard software such as Nuke, Fusion/DaVinci Resolve.
The base pay range for this position in the state(s) above is $99,600 to $207,600 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.
#J-18808-Ljbffr