Lead Graphics Engineer Job at Lightspeed Studios in California
Lightspeed Studios, California, MO, United States, 65018
Work Mode:
OnsiteResponsibilities:
LightSpeed LA is seeking a talented and enthusiastic Lead Graphics Engineer to join our new studio in sunny Irvine, California. The ideal candidate will have a strong passion for games and enabling content creators to deliver the most polished experience for our players and push the boundaries of what we can do today. Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.
With Lightspeed's global growth and development, we are looking for highly ambitious and driven individuals who are keen to embark on this "tech for good, value for users" journey with us!
- Help maintain a culture of fast iteration and practical problem solving
- Own the VFX rendering pipeline and tools
- Work with the VFX team to get the most out of the system and implement new solutions to enable them to push the bar higher
- Evolve iteratively existing systems into state of the art solutions
- Design and implement new and existing rendering related techniques
- Implement innovative solutions to feature requests, taking account performance, maintainability and appropriate resource usage, creating stunning industry defining visuals
- Collaborate with stakeholders to gather and analyze technical constraints and establish solutions
- Mentor other engineers and help the engineering team solve technical problems
Requirements:
- Minimum 5 years’ experience in video game development; Unreal engine experience is a plus
- Strong understanding of graphic technologies; experience with physical simulation will be a plus
- Thorough understanding of modern GPU architecture, such as PC / PS / XBOX
- Experience with DX12, Vulkan, or other modern graphics or compute APIs
- Experience with HLSL/GLSL or other equivalent shader languages
- Deep understanding of performance considerations, with ability to design and implement well-performing systems/features
- Proven ability to debug defects of reasonable complexity, including memory-related issues, multi-threading, and assembly level debugging
- Good communication skills that support an open and enthusiastic working environment
- Self-driven with a strong sense of quality
Preferred:
- Experience working on AAA games
- Shipped a title on PC and/or Consoles
Location State(s): California
The base pay range for this position in the state(s) above is $150,000 to $275,500 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign-on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.
LIGHTSPEED STUDIOS is a leading global game developer, with teams across China, United States, Singapore, Canada, United Kingdom, France, Japan, South Korea, New Zealand, and United Arab Emirates.
LIGHTSPEED STUDIOS has created over 50 games across multiple platforms and genres for more than 4 billion registered users. It is the co-developer of the worldwide hit PUBG MOBILE (co-developed with KRAFTON, Inc.).
LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next-generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices.
#J-18808-Ljbffr