KEYWORDS STUDIOS is hiring: Wizcorp Asia Pacific Japan Game Development Video Ga
KEYWORDS STUDIOS, Plum, PA, United States
Wizcorp is looking for Game Engine Programmers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience we’ll find the most suitable role within our teams.
You have a few years of work experience working with custom engines and have released games on consoles. You live and breathe C++, and you’re not afraid to deep-dive into the engine architecture itself to make some improvements.
Sounds like you? Then this job is for you!
Wizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development.
Responsibilities
You start your day by reviewing code from other engineers and ensuring they meet quality expectations. You will mainly develop systems and related utilities for custom proprietary engines. On some days you might be integrating a rendering engine that fits well within the existing codebase, on others you might have to do architectural changes to the codebase in order to accommodate new engine features in a clean and extensible manner. You may have to work on save data management, job system, memory management or any development support feature.
Qualifications
The ideal candidate will be able to:
- Design, test, and debug own code without assistance from other engineers
- Break down large features into engineering tasks and work with other engineers to complete them
- Decipher and understand complex systems
- Develop system with a strong focus on optimization and performance
- Have an interest in working on different parts of a game engine (Rendering, Animation, Audio,...)
- Confidently communicate with all members of the company
- Estimate own tasks and deliver them in a timely manner
- Write clear, maintainable code that passes review by other senior engineers
- Raise all blockers when they arise to the project lead
- Test and document provided solutions to allow other developers to review and learn
- Implement and uphold software engineering best practices for the full software development life cycle
- Take ownership of large areas of the code base and large complex features
- Take ownership of mission-critical areas of the codebase
- Coordinate with members outside of the engineering team to deliver features in a timely manner
- Determine large feature feasibility and propose solutions
- Provide solid programming expertise to deliver large features and architecture suggestions
- Provide code review analysis that uses all relevant experience to foresee problems with design and implementation
We review resumes from all applicants within 2 weeks. If your profile matches our requirements, we will send you tests and challenges. Based on the results, we will contact you again to schedule the first interview.
We conduct three interviews to assess your character, passions, skills, and interest in what we do. We also take the time to share our vision and values, as we believe you are interviewing us as much as we are interviewing you.
We make our final decision within 2 weeks after the final interview, and send a detailed offer upon success.
Experience & Requirements
- Ability to write clean, readable, performant code and design the architecture around it
- Excellent debugging and optimization skills
- Knowledge of existing optimization techniques
- Focus on performance and performance analysis
- Willingness to work as part of a team and contribute to technical discussions
- Eager to both provide and receive constructive feedback for continual growth
- Strong software development skills, design theory, and development processes
- Strong personal time management
- Experience in one or multiple of the following:
- Creation of Rendering engines
- Implementation of Animation specific tools
- Development targeting PlayStation platforms
- Development targeting Microsoft platforms
- Familiarity with other target platforms (Nintendo, PC, mobile)
- University degree in Engineering, Computer Science or related discipline; or relevant professional experience
- 3+ years professional software engineering experience
- 2+ years professional experience developing custom engine
- Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.)
- Strong experience with C++ and proficiency in C# (WPF)
- Comfortable with source code management systems (Git, SVN, Perforce, etc.)
- English proficiency (ability to read, write, and discuss technical matters)
- Experience with some of the following languages: Ruby, Python, shell scripting (Bash, PowerShell, etc.)
- Experience with other game engines such (Unity, proprietary engines, or others)
- At least 3 years of experience in the video game industry
- Worked on at least 1 released game
- Conversational Japanese proficiency or above
Location: Tokyo, Japan
Wizcorp is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
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