Assistant Professor - Educator, Game Design, School of Art, College of DAAP Job
University of Cincinnati, Cincinnati, OH, United States, 45208
Assistant Professor - Educator, Game Design, School of Art, College of DAAP
Founded in 1819, the University of Cincinnati ranks among the nation's best urban public research universities. Home to 53,235 students, more than 11,000 faculty and staff and 350,000+ living alumni, UC combines a Top 35 public research university with a physical setting The New York Times calls "the most ambitious campus design program in the country."
With the launch of Next Lives Here, the Cincinnati Innovation District, a $100 million JobsOhio investment, three straight years of record enrollment, worldwide leadership in cooperative education, a dynamic academic health center and entry into the Big 12 Conference, UC's momentum has never been stronger. UC's annual budget stands at $1.85 billion, and its endowment totals nearly $1.8 billion.
About the School
The College of Design, Architecture, Art, and Planning (DAAP) at the University of Cincinnati invites applications for a non-tenure track Assistant Professor - Educator position in Games and Animation (GAA) in the School of Art. The Games and Animation Program seeks applications from candidates with a wide range of expertise and experiences in Academia and/or Industry focused on the field of Game Design.
About the Program
Officially welcoming its first BFA cohort in Fall 2024, the Games and Animation (GAA) program is jointly housed between the College of Design, Architecture, Art and Planning (DAAP) and the College of Arts & Sciences (A&S) at UC. It combines the strengths of DAAP's School of Art, with its long-standing program commitments to electronic art, new media, and game art, and A&S's School of Communication, Film & Media Studies. The joint program offers a studio-based, collaborative approach to creating games and animation, both digital and analog. Students learn by doing, gain experience through cooperative education, and draw on the interdisciplinary technical and creative toolsets required by these media.
Essential Functions
- Teach undergraduate studio and seminar courses in Animation and related areas including introductory, advanced level, and topical courses such as: Game Tools, Paradigms of Computer Based Learning, Intermediate Game Design, and Experimental Play. The teaching load for this position is 8 (3-credit) courses per academic year.
- Expand course offerings, bring a unique perspective to the Games and Animation Program, and promote approaches that support interdisciplinary practices in their pedagogy.
- Provide service to various School, College, and/or University committees such as Program Curriculum Committee.
Minimum Requirements
Prior to effective date of the appointment, all of the following are required:
- Masters degree in Game Design or a related field.
- Candidates must demonstrate proficiency and engagement with the field of Game Design as evidenced by a portfolio of 20 creative works.
- Two academic years of teaching experience post-qualifying degree in an institution of higher education.
Application Process
Review of applications will begin on January 1,