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Microsoft Corporation

Senior Software Engineer – Xbox Graphics Job at Microsoft Corporation in Redmond

Microsoft Corporation, Redmond, WA, United States, 98052


Senior Software Engineer – Xbox Graphics

Redmond, Washington, United States

Date posted: Jan 13, 2025

Job number: 1800410

Work site: Up to 100% work from home

Travel: 0-25 %

Role type: Software Engineering

Employment type: Full-Time

Overview

The Xbox Graphics team is seeking talented engineers who are excited to work on state-of-the-art graphics, compression, and emulation systems. Our diverse team works at the intersection of hardware and software to provide industry-leading game development technology. Working closely with hardware engineers and game developers, we define the future of graphics and game development.

If making important contributions to graphics drivers, tools, firmware, or GPU architecture sounds like fun, then we want to talk to you!

In Core OS, we are responsible for the Operating Systems that power Azure, Microsoft's Linux OS, the platforms for Windows Client and Xbox, and our Windows Server ecosystem. We support every one of our cloud businesses and billions of customers around the world. High-quality, high-efficiency operating systems and platform components underpin everything we do as a company, from making our systems more reliable for our customers to delivering new features and capabilities to delight customers.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals.

Qualifications

Required Qualifications:

  • 3+ years of experience working at low levels of software stack, device driver development, emulation systems, firmware, and/or integration of hardware and software.
  • 2+ years of experience developing graphics, firmware, compression, or emulation systems.

Other Requirements:

Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud Background Check upon hire/transfer and every two years thereafter.

Preferred Qualifications:

  • Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, HLSL, GLSL.
  • 6+ years of experience working at low levels of software stack, device driver development, emulation systems, firmware, and/or integration of hardware and software.
  • Deep knowledge and hands-on experience with graphics and GPU hardware.
  • In-depth experience and knowledge in operating system development in either user-mode or kernel-mode development.
  • Proficient communication/customer interfacing skills and the ability to deal with ambiguity and prioritize issues.

Responsibilities:

  • Collaborates with appropriate stakeholders to determine requirements.
  • Leads by example within the team by producing extensible, maintainable, and testable code. Optimizes, debugs, refactors, and reuses code to improve performance and maintainability.
  • Leads discussions for the architecture and creates proposals for architecture by testing design hypotheses and helping to refine code plans.
  • Independently creates a clear and articulated plan for testing and assuring quality of solutions.
  • Applies debugging tools and examines logs, telemetry, and other methods to verify assumptions.
  • Maintains communication with key partners across the Microsoft ecosystem of engineers.

Benefits:

  • Industry leading healthcare
  • Educational resources
  • Discounts on products and services
  • Savings and investments
  • Maternity and paternity leave
  • Generous time away
  • Giving programs
  • Opportunities to network and connect

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to any characteristic protected by applicable local laws, regulations, and ordinances.

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