ZeniMax Media
Overview
id Software, part of the ZeniMax Media Inc. family of companies, is seeking a talented Environment Artist to join our team in making AAA games.This is a full-time, on-site position in our development studio located in Richardson, Texas (just outside of Dallas).
Responsibilities
The ideal candidate will have some experience with Next-Gen asset creation, high poly/low poly modeling, and PBR texture creation, in addition to world building knowledge. This job is a very versatile position that will use all aspects of your industry knowledge to create props, textures, and environments that stride to set the new industry standard in visuals.
Work collaboratively with artists, leads and directors to create the game environments. Create models, textures and set pieces, based on concept art and the need of the project. Qualifications
Familiarity with working on futuristic hard surface modeling Some experience with world building, texturing, and lighting inside a game editor such as Radiant, Unreal, or comparable editor Some experience in environment asset creation using contemporary, real-time rendering methods. Understanding of modern 3D modeling packages Solid team player with strong work ethic and cooperative attitude Self-motivated and focused worker with good communication and collaboration skills Willingness to undertake technical R&D related to game environments creation. Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines. Excellent oral and written communication skills 3+ years of game or film industry experience as an Environment Artist Preferred Skills
Significant contributions to at least 1 AAA shipped game or film. Familiarity with the id Software family of engines, tools, and material creation Console development experience Passion for gaming, First Person Shooters in particular Experience using Modo. Experience in organic prop and environment creation Experience with Substance Painter and Designer Traditional art skills including sketching, illustration, painting, etc. University or equivalent art-related degree Salary Range
Environment Artist - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate's primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
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id Software, part of the ZeniMax Media Inc. family of companies, is seeking a talented Environment Artist to join our team in making AAA games.This is a full-time, on-site position in our development studio located in Richardson, Texas (just outside of Dallas).
Responsibilities
The ideal candidate will have some experience with Next-Gen asset creation, high poly/low poly modeling, and PBR texture creation, in addition to world building knowledge. This job is a very versatile position that will use all aspects of your industry knowledge to create props, textures, and environments that stride to set the new industry standard in visuals.
Work collaboratively with artists, leads and directors to create the game environments. Create models, textures and set pieces, based on concept art and the need of the project. Qualifications
Familiarity with working on futuristic hard surface modeling Some experience with world building, texturing, and lighting inside a game editor such as Radiant, Unreal, or comparable editor Some experience in environment asset creation using contemporary, real-time rendering methods. Understanding of modern 3D modeling packages Solid team player with strong work ethic and cooperative attitude Self-motivated and focused worker with good communication and collaboration skills Willingness to undertake technical R&D related to game environments creation. Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines. Excellent oral and written communication skills 3+ years of game or film industry experience as an Environment Artist Preferred Skills
Significant contributions to at least 1 AAA shipped game or film. Familiarity with the id Software family of engines, tools, and material creation Console development experience Passion for gaming, First Person Shooters in particular Experience using Modo. Experience in organic prop and environment creation Experience with Substance Painter and Designer Traditional art skills including sketching, illustration, painting, etc. University or equivalent art-related degree Salary Range
Environment Artist - The typical base pay range for this position at the start of employment is expected to be between $55,000 - $140,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate's primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
Applicant Privacy Notice
ZeniMax Media California Applicant Privacy Notice
E-Verification Notice
E-Verify_Participation_Poster
IER_Right_to_Work_Poster