Research Scientist Intern, Machine Learning, Character Animation (PhD) Job at Me
Meta, Sausalito, CA, United States, 94966
Research Scientist Intern, Machine Learning, Character Animation (PhD)
The Reality Labs (RL) Research brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including computer vision, graphics, body tracking, perception science, and true telepresence. The Virtual Humans team in Sausalito, CA works on cutting-edge research and development focusing on virtual people and presence. We envision a world where people communicate across vast distances so our roles focus on developing user-friendly tools for expressive character creation and animation.
Our internships are twelve (12) to sixteen (16) to twenty-four (24) weeks long and we have various start dates throughout the year.
Research Topics
- Character animation synthesis, editing, retargeting, and stylization
- Hand drawn figure analysis, manipulation, and generation
- Reinforcement learning and physics-based control for character animation
- Efficient and realistic physics simulation and modeling of human motion
- Novel input and interfaces for motion synthesis, control, and editing
- Evaluation of avatar systems
- Human motion reconstruction, prediction, and analysis
Responsibilities
- Prototyping, building, and analysis of novel research ideas
- Design and execution of algorithms and/or conduct and analysis of experiments
- Collaboration with and support of other researchers across various disciplines
- Communication of research agenda, progress and results
Minimum Qualifications
- Currently has, or is in the process of obtaining, a PhD in Computer Graphics, Character Animation, Robotics, Computer Vision, Machine Learning, Human-Computer Interaction, Human-Robot Interaction, or related fields
- Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment
- Experience and familiarity with technical character animation (joint hierarchies, skinning, motion models, inverse kinematics, numerical optimizations etc.)
- 2+ years of experience with any of Python/PyTorch, C/C++, C#/Unity
- Interpersonal skills: cross-group and cross-culture collaboration
Preferred Qualifications
- Intent to return to degree-program after the completion of the internship
- 2+ years experience with character animation and/or physical simulation
- Experience in at least one of the following areas: human motion synthesis, editing, and retargeting, reinforcement learning, self-supervised learning, computer vision, 2D generative modeling, physics simulator, developing in game engines and/or 3D software such as Unity, Unreal, Maya, Blender, conducting perception studies or user studies, building VR applications
- Proven track record of achieving results as demonstrated in accepted papers at top animation, graphics, interaction and perception related journals and conferences such as SIGGRAPH/Asia/TOG, SCA, Eurographics, TVCG, TAP/SAP, CHI, UIST, IEEE VR, MIG, CVPR, ICCV, ECCV, ICRA, IROS, ICLR etc.
For those who live in or expect to work from California if hired for this position, please click here for additional information.
Compensation
$7,800/month to $11,293/month + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.