Logo
Epoch Games International

Epoch Games International is hiring: Lead 3D Game Artist in Winston-Salem

Epoch Games International, Winston-Salem, NC, United States, 27104

Save Job

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:

http://www.moddb.com/mods/merp-middle-earth-roleplaying-project

Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):

https://www.unrealengine.com/

For more information about the game, please check out our IndieDb page:

http://www.indiedb.com/games/the-lays-of-althas-sundered-order

NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position, you will be managing and reviewing the 3D work of a team of talented 3D Artists who work on a variety of high-quality, textured 3D assets for The Lays of Althas: Sundered Order (LoA:SO), a PC game in development. We are looking for someone knowledgeable in creating 3D Models and Textures with a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team members and not be afraid to ask if any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (provided during team orientation upon acceptance) and attending meetings through Slack (our instant messaging program).

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we rely on free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Qualifications

Good communication and team collaboration skills are a must.

Ability to manage others, especially 3D Game Artists.

Ability to work with and provide constructive criticism and feedback to 3D Models and Textures.

Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting is required.

Knowledge of working with low-poly/game-ready assets is required.

Knowledge of Texturing (Diffuse, Normal, Displacement, etc.) is required.

Additional Information

Recommended 3D Modeling Software (1 or more):

Autodesk 3DS Max / Maya

Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

  • Photoshop (CS4 and up)
  • GIMP

If you are missing any, we can help provide you with software.

Experience with Unreal Engine is also recommended.

#J-18808-Ljbffr