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Avature

Senior Game Designer - Sandbox

Avature, Kirkland, Washington, United States, 98034

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Locations : Kirkland, Washington, United States of America

Learn more about the general tasks related to this opportunity below, as well as required skills.

Role ID 208128 Worker Type Regular Employee Studio/Department Flexible Work Arrangement: Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen. Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that will empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful, and diverse team as we are looking for a Senior Game Designer - Sandbox to join our team. Reporting to the Design Manager, the Senior Game Designer - Sandbox will be instrumental in designing and populating encounters, systems, and gameplay within a dynamic and evolving open world. This role demands close collaboration with design teams, AI engineering, and technical art departments to bring our game world to life. Responsibilities

Sandbox Gameplay & AI Systems:

Design, prototype, and implement events, encounters, and gameplay mechanics that contribute to a rich, dynamic sandbox. Cross-Team Collaboration:

Work with other designers and writers to ensure that sandbox design elements support and enrich the broader narrative and gameplay objectives. Systemic Approach:

Support the development of systems, mechanics, and templates for dynamic events that respond to player actions. Mission Integration:

Partner with other designers to integrate sandbox dynamics into more linear mission designs. Required Qualifications

Unreal Expertise:

Comfortable in Unreal Engine 5, with strong skills in Blueprint scripting. Technical Design Experience:

Extensive experience in technical and/or sandbox design for open world games. Collaboration and Responsiveness:

Excellent collaboration and communication skills. Understanding of Sandbox Design:

Familiarity with the sandbox design problem space. Creative Problem Solving:

Capable of conceptualizing and implementing innovative sandbox features. Compensation and Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). Washington (depending on location e.g. Seattle vs. Spokane):

$115,700 - $163,100 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to any characteristic protected by law.

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