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Linda Werner & Associates

Linda Werner & Associates is hiring: 3D Character Animator III in Seattle

Linda Werner & Associates, Seattle, WA, US

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Job Description

Job Description

Summary:

Our mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are a vital part of this mission. As a Character Animator on the team, you will work with a talented group of industry professionals leading the way in this emergent and creative space. If you are excited about exploring new territory and pushing the boundaries of real-time character animation across various products, this could be the place for you.

Responsibilities:

  • Create and advance the craft of real-time and pre-rendered character animation.
  • Develop emotion and expressivity through facial animations.
  • Create believable and visually appealing character animations/poses.
  • Collaborate with the Art Director, Animation Leadership, and the immediate creative team to pre-visualize and create outstanding animation for VR/AR and 2D media.
  • Work with Engineers, Tech Artists, and Character Artists to develop and improve animation systems (facial, cinematic, move-tree, procedural) that meet technical constraints.
  • Collaborate with multiple vendors, providing feedback on technical and artistic solutions.
  • Identify areas in production pipelines and execution for improvement, actively participating in cross-functional settings to create solutions.
  • Collaborate with the Animation team to create memorable, emotive characters.
  • Find solutions to technical challenges and improve animation methodologies within pipelines.

Minimum Qualifications:

  • Strong teamwork and communication skills, with the ability to receive and offer feedback.
  • Experience creating industry-leading key-frame animation for VFX, film, games, or real-time applications.
  • Expertise in Maya.
  • Experience working within a distributed/remote team environment and/or with animation vendors.

Preferred Qualifications:

  • Real-time animation experience.
  • Proficiency in Motion Capture Animation in MotionBuilder.
  • Proficiency in Unity.
  • Proficiency in Unreal Engine.
  • Technical experience with simulations (Cloth, Hair) or crowd character animation.
  • Experience working in VR/AR environments.

Location: Remote (West Coast Preferred)

Role type: Contract 4 Month Position

Expected hours: 40 per week

Benefits:

  • Dental insurance
  • Health insurance
  • Health savings account
  • Life insurance
  • Paid time off
  • Retirement plan
  • Vision insurance

Schedule:

  • 8 hour shift
  • Monday to Friday

Application Question(s):

  • Do you or will you in the future require any sponsorship to work in the US?

Language:

  • English (Required)