Nintendo
intendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
** This is a CONTRACT position
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Experience designing UI, levels, objects, and characters experience is ideal. If this sounds like you, we would love to see your resume
DESCRIPTION OF DUTIES:
Implements design specifications into playable prototypes using various software tools.
Able to quickly revise implementation based on changes required to continue iterating on design concepts.
Assists in designing prototypes to iterate concepts into a more complete idea.
Assists and maintains game play mechanics within a game.
Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
Within a team, provides input into defining creative vision and technical specifications for assigned project.
Writes and maintains assigned design documentation
Works closely with senior designers and above to attain constructive feedback and direction.
Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
Basic PC skills (Word, Excel, PowerPoint).
Undergraduate degree in Game Design, Computer Science or equivalent
Studies in music, art, films, television / broadcasting, and multimedia a plus.
** This is a CONTRACT position
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position has a base pay range of $34.00 - $51.00 per hour and is eligible for benefits through the employing agency. Agency benefits may include medical, dental and vision, 401(k), basic/supplemental life and AD&D insurance, short- and long-term disability insurance, health and dependent care spending accounts, transportation benefits, employee assistance program, paid sick leave, and up to 6 paid holidays per year. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
#LI-Hybrid
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
** This is a CONTRACT position
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Experience designing UI, levels, objects, and characters experience is ideal. If this sounds like you, we would love to see your resume
DESCRIPTION OF DUTIES:
Implements design specifications into playable prototypes using various software tools.
Able to quickly revise implementation based on changes required to continue iterating on design concepts.
Assists in designing prototypes to iterate concepts into a more complete idea.
Assists and maintains game play mechanics within a game.
Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
Within a team, provides input into defining creative vision and technical specifications for assigned project.
Writes and maintains assigned design documentation
Works closely with senior designers and above to attain constructive feedback and direction.
Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
Basic PC skills (Word, Excel, PowerPoint).
Undergraduate degree in Game Design, Computer Science or equivalent
Studies in music, art, films, television / broadcasting, and multimedia a plus.
** This is a CONTRACT position
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position has a base pay range of $34.00 - $51.00 per hour and is eligible for benefits through the employing agency. Agency benefits may include medical, dental and vision, 401(k), basic/supplemental life and AD&D insurance, short- and long-term disability insurance, health and dependent care spending accounts, transportation benefits, employee assistance program, paid sick leave, and up to 6 paid holidays per year. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
#LI-Hybrid