META
META is hiring: Silicon Graphics Modeling Engineer in Sunnyvale
META, Sunnyvale, CA, United States, 94087
We are currently seeking a Graphics Modeling Engineer to support the development of a custom graphics pipeline optimized for AR/VR systems. As part of the Graphics Architecture and Systems team, you will help lead functional and performance modeling for the AR/VR graphics pipeline and work in close collaboration with the groups developing graphics IPs and pipeline for AR/VR devices.
Silicon Graphics Modeling Engineer Responsibilities
Collaborate closely with the graphics and system architecture teams to develop functional and performance models for AR/VR graphics pipeline
Lead power/performance modeling and analysis of graphics pipeline components, features and use cases
Support all phases of Silicon SoC development from a graphics pipeline modeling perspective - from early definition on through specification, architecture and productization
Contribute to execution of our silicon technology/graphics roadmap to make beyond state-of-the-art advances in performance, power consumption and form factor
Work across disciplines, build new methodologies, juggle/coordinate multiple initiatives
Minimum Qualifications Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
5+ years of experience in IP/SoC/System functional or performance modeling including model implementation, validation and/or correlation
Master's degree in Electrical Engineering, Computer Science or relevant technical field
Experience with hardware modeling
Understanding of SoC and System architecture and heterogeneous compute principles
Experience with programming languages (C/C++ and Python-or similar), script automation and data visualization
Experience evaluating architectural trade-offs in performance, power and image quality
Experience employing scientific methods to debug, diagnose and drive the resolution of complex, cross-disciplinary system issues
Preferred Qualifications Experience with GPU hardware architectures or graphics pipelines
Experience with building or modifying full-system performance simulators
Experience with collecting and interpreting performance counters using GPU/CPU profilers
Experience in graphics workload development with Unity or Unreal game engines
Experience with thermally constrained power/performance optimization in mobile devices
Experience of consistently working under your own initiative, seeking feedback and input where appropriate
For those who live in or expect to work from California if hired for this position, please click here for additional information.
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
$142,000/year to $203,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Equal Employment Opportunity
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