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Blizzard Entertainment in

Blizzard Entertainment in is hiring: Animator - Unnanounced Game in Irvine

Blizzard Entertainment in, Irvine, CA, United States, 92713

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At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

As an Animator, you'll be animating a diverse range of compelling characters and creatures that support an engaging, dynamic, and satisfying gameplay experience. You'll be working with other artists, designers, and engineers to collaborate on creatively complex assignments to develop an inspiring creative vision, animation style, and production pipeline for this new Blizzard game. Ultimately, you're combining inspiring art with great gameplay while actively communicating and thriving on a small team.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.

Responsibilities

  • Partner with the animation team to help develop a unique animation style and visual direction for the project.
  • Collaborate with designers, tech artists, and engineers to integrate the animation assets into the engine, and identify and troubleshoot any technical issues that might arise.
  • Partner with engineers and tech artists to help support and develop an effective animation pipeline for prototyping and a rapid iteration mindset for game development.

Requirements

  • Strong understanding of the principles of animation and body mechanics.
  • Experience animating characters and creatures in Maya (or equivalent 3D programs).
  • Strong understanding of human and creature anatomy and a keen eye toward creatively representing their movements in believable ways.
  • Experience with creating animation blend trees; previous experience with node-based animation editors.

Extra Points

  • Professional experience working on AAA games for major platforms.
  • Experience with prototype/quick iteration environments.
  • Experience working with motion capture.
  • Experience with basic modeling and rigging.

Team Name: Unannounced Project

Job Title: Animator - Unannounced Game

Requisition ID: R024840

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

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