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Cold Symmetry, Inc.

Cold Symmetry, Inc. is hiring: Senior Environment Artist in Cambridge

Cold Symmetry, Inc., Cambridge, MA, United States, 02139

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Content Summary: Senior Environment Artist at Cambridge, for Cold Symmetry, Inc. Cold Symmetry, creators of the acclaimed indie title Mortal Shell, is expanding. As we grow and strive to produce even better games, we remain committed to a culture of autonomy, quality, creativity, and focus. Were looking for like-minded individualsambitious, creative risk-takers who pour their heart and soul into crafting games they love and want to play.As a fully remote studio, we welcome candidates from around the globe who are exceptional at what they do. Competence, resourcefulness, extreme ownership in your area of expertise, and a relentless drive to achieve are what we value.Join us as we embark on an ambitious new project with a team of industry veterans aiming to create something incredible.As a Senior Environment Artist, you will play a critical role in defining the look and feel of the games environments. You will collaborate with designers, other artists, and technical teams to create visually stunning, atmospheric, and immersive settings. Your expertise will help establish a cohesive visual style while ensuring optimal performance and playability.Youll OwnConceptualize, design, and create high-quality 3D environments, including landscapes, architecture, and props.Collaborate with the Art Director to ensure artistic consistency and quality across all environments.Work closely with Level Designers to create spaces that balance visual storytelling and gameplay functionality.Optimize assets and environments for performance across platforms without compromising visual quality.Mentor junior artists, providing feedback and fostering artistic growth.Troubleshoot and solve technical and creative challenges related to environment creation.Your XP and Skills5+ years of professional experience in game development, with at least one shipped title as an Environment Artist.Deep passion for video games, with familiarity and enthusiasm for projects like Mortal Shell.Expertise in 3D modeling software such as Maya, 3ds Max, or Blender.Advanced texturing skills using tools like Substance Painter, Substance Designer, or Photoshop.Extensive knowledge of Unreal Engine and its environment creation tools.Strong understanding of PBR (Physically Based Rendering) techniques and workflows.Proven ability to create realistic, high-quality 3D assets from concept to final implementation.Excellent communication and collaboration skills, with experience mentoring junior team members.Exceptional attention to detail and a commitment to crafting immersive game environments.A professional portfolio showcasing a wide range of environment art work, including shipped titles.Self-motivated and highly organized, capable of working independently within a fully distributed and asynchronous team to meet deadlines and milestone requirements.
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