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Survios

Senior FPS Combat Designer

Survios, Fontana, California, United States, 92336

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People make games great. That’s why at Survios, we invest in a dynamic hybrid workplace with talent from across the globe, nurturing our people, and encouraging fun. We have a workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you!

Find out exactly what skills, experience, and qualifications you will need to succeed in this role before applying below. Survios has an opening for a talented

Senior FPS Combat Designer

to help us develop world-class FPS games. As a Senior Combat Designer, you will be responsible for shepherding first-person combat design and behaviors for a non-VR game through initial concept and design, prototyping, functional completion, and finally tuning and polish. This position is responsible for overseeing and engaging with a rapid iteration pipeline for both player and enemy mechanics and systems. The ideal candidate will have a thorough knowledge of game design theory, tools pipelines, possess strong leadership skills and production know-how, and have the talent to produce and implement the highest quality work. Responsibilities: Drive and guide feature development on all combat features and experiences (enemies, weapons, controls, interactions) from concept to completion. Work directly in the editor and engine throughout the development cycle. Tune and balance combat with a strong understanding of project pillars, player opportunities and limitations, and difficulty levels. Drive combat focused playtests and gather feedback from the team and other stakeholders and translate it into actionable tasks. Communicate progress, raise issues, and deliver work in a timely manner. Work closely with the Production team to manage scope of combat features. Maintain clear, concise, and up-to-date design documentation for all Combat related features. Work collaboratively with all designers and ask insightful questions about their work to help integrate all features into a cohesive experience. Contribute to a work environment that is motivating for team members and which fosters development and creation. Requirements: 5+ years of experience designing and implementing enemies, weapons, player 3C’s (character, controls, camera), world interactions for non-VR games. 1+ shipped titles on console, PC, or VR. 2+ years of experience with Unreal Engine 4 or 5. Deep understanding of combat design in FPS games. Strong methodology and problem-solving ability, with a focus on rapid iteration to achieve balance, accessibility, and fun. Strong communication skills, both written and verbal. Attention to detail with the ability to create complete and concise documentation. Pluses: Experience working in VR, and with VR prototyping. Knowledge of Agile Methodology, JIRA, Perforce, etc. Strong, updated and current portfolio with samples of your work. About Us: Survios

is an award-winning game studio based in Marina Del Rey, California that takes a holistic approach to development, merging our expertise in hardware, software, industry-leading technology, and games to create unbelievable, immersive game experiences in VR, AR, consoles, and PC. We’re dedicated to leveraging our passion, expertise, and creativity to develop groundbreaking video games on all platforms. Base salary range between $110,000 USD - $130,000 USD (Base salary range for applicants located within the United States). Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the California Salary Transparency in Job Advertisements Law. Survios takes into consideration a candidate’s education, training, and experience, external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee’s salary history will not be used in compensation decisions.

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