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Joyteractive Limited

Joyteractive Limited is hiring: Lead UI/UX Designer in Tate

Joyteractive Limited, Tate, GA, United States, 30177

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We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 80+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US.

We're on the hunt for a skilled Lead UI/UX Artist Generalist to strengthen our RnD team.

What are you working on?

  • Genres: Puzzle, Casual
  • Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
  • Develop and design UX/UI for mobile games (iOS, Android), focusing on puzzle genre.
  • Participate in the creation of a universal interface template for projects (standard screens, guidelines, design system).
  • Prepare and adapt graphic materials, including slicing for various devices and resolutions.
  • Conduct market analysis, study competitive solutions, and implement best practices into products.
  • Organize UX research and testing, as well as optimize user flows to improve conversion rates.
  • Collaborate with the product team and developers at all stages of product creation, participate in reviews and discussions.
  • Maintain and support the design system, document processes, and establish interface design standards.
  • Review the work of other designers, provide feedback, and raise the overall skill level of the team.
What kind of professional are we looking for?
  • Experience as a UI/UX Artist for 3+ years with a focus on mobile games (casual, puzzles, hyper-casual)
  • Proven experience as a Lead UI/UX Artist or similar role
  • Strong expertise in Photoshop and Unity
  • Deep understanding of UX/UI principles for mobile platforms, knowledge of Human Interface Guidelines (HIG) and Material Design
  • Strong analytical skills, understanding of key metrics, and the ability to apply them to improve UX and increase conversion
  • Experience working with Git (repository management, branch handling, version control)
  • Experience with UI animations and VFX
  • Knowledge of layout principles and interface adaptation for different devices and resolutions
  • Willingness to work in a fast-paced environment, initiative, independence in decision-making, and high-quality execution
Will be a plus:
  • Experience working with neural networks (MidJourney, Stable Diffusion) to accelerate visual production
  • Familiarity with design tools like Zeplin or Figma
  • Knowledge of the basics of game design and the specifics of game interfaces
What are the conditions and bonuses?
  • 18 business days of compensated day-offs
  • 8 paid Personal Days a year + 1 day is added every year
  • Flexible Public Holidays policy
  • Individual budget for training and growth
  • ♥ 100% Sick Leave compensation
  • Payment for wear and tear on equipment while using a personal computer
  • Remote work