Joyteractive Limited
Joyteractive Limited is hiring: Lead UI/UX Designer in Tate
Joyteractive Limited, Tate, GA, United States, 30177
We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 80+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US.
We're on the hunt for a skilled Lead UI/UX Artist Generalist to strengthen our RnD team.
What are you working on?
- Genres: Puzzle, Casual
- Platforms: Mobile, iOS, Android
- Develop and design UX/UI for mobile games (iOS, Android), focusing on puzzle genre.
- Participate in the creation of a universal interface template for projects (standard screens, guidelines, design system).
- Prepare and adapt graphic materials, including slicing for various devices and resolutions.
- Conduct market analysis, study competitive solutions, and implement best practices into products.
- Organize UX research and testing, as well as optimize user flows to improve conversion rates.
- Collaborate with the product team and developers at all stages of product creation, participate in reviews and discussions.
- Maintain and support the design system, document processes, and establish interface design standards.
- Review the work of other designers, provide feedback, and raise the overall skill level of the team.
- Experience as a UI/UX Artist for 3+ years with a focus on mobile games (casual, puzzles, hyper-casual)
- Proven experience as a Lead UI/UX Artist or similar role
- Strong expertise in Photoshop and Unity
- Deep understanding of UX/UI principles for mobile platforms, knowledge of Human Interface Guidelines (HIG) and Material Design
- Strong analytical skills, understanding of key metrics, and the ability to apply them to improve UX and increase conversion
- Experience working with Git (repository management, branch handling, version control)
- Experience with UI animations and VFX
- Knowledge of layout principles and interface adaptation for different devices and resolutions
- Willingness to work in a fast-paced environment, initiative, independence in decision-making, and high-quality execution
- Experience working with neural networks (MidJourney, Stable Diffusion) to accelerate visual production
- Familiarity with design tools like Zeplin or Figma
- Knowledge of the basics of game design and the specifics of game interfaces
- 18 business days of compensated day-offs
- 8 paid Personal Days a year + 1 day is added every year
- Flexible Public Holidays policy
- Individual budget for training and growth
- ♥ 100% Sick Leave compensation
- Payment for wear and tear on equipment while using a personal computer
- Remote work