Senior Procedural Technical Artist - skate.(Hybrid/Remote)
Electronic Arts Inc. - Sacramento, California, United States, 95828![Electronic Arts Inc.](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Electronic Arts Inc.
Overview
- Apply
Overview
Hybrid and remote work options available across most North American locations.
WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Procedural Workflows.
Responsibilities:
Research and guide the exploration of potential solutions for Content Creation Problems as specified by the Technical Art Director of Procedural Workflows and directly create proof-of-concept work in pre-production.
Work with Artists, Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production content generation workflows.
Educate & Articulate concepts relating to Procedural and Parametric Content Generation to the game team through presentations.
Develop & communicate technical requirements for real-time game editor and game engine run-time procedural systems, workflows, & tools to serve game team product goals.
Contribute to the inclusion of new procedural content generation tools & workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, internal and external content team workflow roadmaps.
Attend planning meetings and build user stories and create time estimates for project planning.
Requirements:
Expert in architecture of complex procedural content creation pipelines with a focus on artist/designer friendly workflows.
Expert in creating parametric assets that can be manipulated in real-time with user-friendly inputs and controls.
Expert in procedural content creation applications such as Houdini and using these within game editors and engines.
Experienced using and setting up Automation for content/asset processing.
You are experienced in working with artists and designers to determine tool and workflow requirements.
Understanding of a wide range of real-time game content and the requirements for these to be efficient and high quality.
A proficiency in VEX and some of the following languages: Python, C#, C++.
A proficiency in UX and UI design.
Familiarity/Competency with the field of AI and Machine Learning and how these can be applied to procedural and parametric content production is beneficial.
3+ years experience building procedural workflows and tools through a full project production cycle (pre-production to shipping).
Please submit a portfolio/reel with your application.
#J-18808-Ljbffr