Associate Technical Artist Position @ Schell Games - Pittsburgh, ...
Tech Artists - Pittsburgh, Pennsylvania, us, 15289![Tech Artists](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
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Please double check you have the right level of experience and qualifications by reading the full overview of this opportunity below.The bad news? We’ve only got a couple of months of hosting left. Plus, if we want to get full tax-exempt status – which will make it easier for us to do things like get discount hosting for our online chat, or offer educational programs – we need to raise about the equivalent of a full year’s hosting costs to cover the IRS filing fees.So … how about hitting the tech-art tipjar to help keep the site up and healthy?We are seeking a flexible and talented
Associate Technical Artist
that excels at working with team members to implement and iterate on design and art assets in the Unreal 4 Engine. Candidates should be comfortable using Blueprints to create and maintain logic for gameplay events like setting up triggers VFXs and controlling Material parameters. Candidates should have a solid understanding of how to work in and coordinate the use of Animation Blueprints, Animation Sequences and Level Sequences. This applicant should possess a passion for learning and problem-solving, as well as demonstrate a creative and flexible approach to various systems. The ability to follow precise art direction and accept feedback readily is necessary.Our ideal candidate will have the ability to handle both these technical and artistic issues as well as the ability to work in a team environment while meeting schedules and milestones.AREAS OF RESPONSIBILITY:Assisting implementation and integration of Niagara VFXs and triggered in-game events and cinematics in the Unreal 4 EngineAssisting animators and engineers debug issues related to gameplay and cinematic animations and events during developmentWork with artists and engineers to support existing pipelines as well as adding features and/or improvementsWork closely with the Art Director to integrate assets into gameplay maps to meet concepts and lookdevProvides input on the technical methods to achieve the artistic goals and vision through all phases of the game development cycleEXPERIENCE AND SKILLS REQUIRED:Functional knowledge of Unreal 4 Engine to meet the above responsibilities confidentlyFunctional knowledge of modeling, shaders, and animation in MayaCross-discipline communication skillsFlexibility and ability to iterate based on feedback and critiqueDESIRED SKILLS:Familiarity with Shaders in UnrealFamiliarity with the Niagara VFX systemFamiliarity with AnimationFamiliarity with asset optimization in UnrealEDUCATIONAL BACKGROUND:BS/BA/BFA degree in graphic design, fine arts, animation, visual communication, CS, or similar preferredThis topic was automatically closed 60 days after the last reply. New replies are no longer allowed.
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