Expert Technical Designer
That's No Moon Entertainment - Los Angeles, California, United States, 90079![That's No Moon Entertainment](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at That's No Moon Entertainment
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Overview
Do you love top-quality linear narrative-driven single-player games? Do you have experience making action/adventure/shooters in Unreal? Congrats! You're a unicorn. Come join one of the few teams that still has the resources and dedication to make one!
As the Expert Technical Designer, you will guide designers as well as collaborate with content and feature creation teams. Additional responsibilities include script reviews and scripting standards evangelism, developing level content, developing systems, defining gameplay mechanics, ensuring quality, and meeting with company executives.
Prior experience with 3rd-person shooter mechanics in Unreal is desired.
Responsibilities:
Report to the Game Director and be responsible for review of technical implementation scripted sequences and systems. Mentor and guide other designers towards holistic game-wide design goals.Partner with and take direction from the Creative Director and Game Director to establish, hold, and achieve the vision of the product.Be passionate about your holistic, game-wide vision. We want you to lead from the front! Almost everyone on our team is on the box, making content. Dig in and develop prototypes and shipping content to lead the team by example!As part of a highly skilled and lean design team that believes in self-sufficiency, the Expert Technical Designer's responsibilities will also include creating new mechanics, systems, event scripting, and interactive objects.Work collaboratively with engineering, animation, art and design teams to implement content, solve workflow issues, and create content pipelinesRequirements & Skills:
Strong visual and verbal communication ability.Holistic vision that considers the relationship between story, game mechanics, and technology.Interest in narrative structure and cinematic visuals.Knowledge of Unreal Engine is a must.Technical competence with level-layout and scripting tools. As well as visualization tools.Ability to lead, mentor, and encourage level designers to own their content and grow their skill sets.Qualities:
Flexibility in switching tasks to accommodate production prioritiesAbility to appreciate other department's perspectivesMaintain integrity and confidence while working in a fast-paced environmentApproachable and respected member of the teamTeam oriented with a desire to assist Designers and ArtistsPromote inclusivity, diversity and fairnessPractice patience and be open to giving and receiving feedback
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is: $164,000 - $204,000
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.