Lead VFX Artist - ArenaNet - Bellevue, WA
Tech Artists - Bellevue, Washington, us, 98009![Tech Artists](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
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into a legal nonprofit!
This is going to help ensure the stability and longevity of the site and the community.The bad news? We’ve only got a couple of months of hosting left. Plus, if we want to get full tax-exempt status – which will make it easier for us to do things like get discount hosting for our online chat, or offer educational programs – we need to raise about the equivalent of a full year’s hosting costs to cover the IRS filing fees.So … how about hitting the tech-art tipjar
to help keep the site up and healthy?ArenaNet is currently seeking talented, passionate and experienced Lead VFX artist to join our team. The Lead VFX artist will oversee and collaborate with a skilled team of VFX artists, and work closely with the Art Director and Design leads to create spectacular visual effects for players, creatures and items, bringing the magic (both figuratively and literally) to life.ResponsibilitiesProvide leadership, mentorship, and supervision for the VFX art team.Work closely with designers to visualize VFX for gameplay, creatures, environment and events.Coordinate with production: the Lead VFX artist is the primary point of contact for all VFX scheduling and scoping decisions.Create VFX assets using propriety and commercial tools.Maintain visual cohesion with the GW2 art style.Qualifications5 plus years of industry experience in all stages of game development from preproduction to ship.Multiple shipped title for PC or Console.Strong Portfolio demonstrating excellent understanding of particle systems, animation, simulations, modeling, and texture painting.Experience as an Art lead or manager.3D art generalist, competent in all areas of asset creation.Strong working knowledge of Maya.Highly motivated, self-starter, creative thinker.Able to creatively solve problems.Strong grasp of the overall ArenaNet visual style for Guild Wars.Experience with shader development.PlusesBackground in painting, concept art, or animation.Ability to model and texture objects within a range of styles (painterly to realistic).This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.
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