Senior Technical Artist Job at Light & Wonder, Inc. in Reno
Light & Wonder, Inc. - Reno, NV, United States, 89550
Work at Light & Wonder, Inc.
Overview
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Overview
Welcome to the world of land-based gaming. At Light & Wonder, it’s all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.
Position Summary
We are looking for a Senior Technical Artist with 5 years of experience in Unity who possesses a strong background in both 2D and 3D development. This role is pivotal in optimizing art pipelines, creating efficient asset workflows, and developing technical solutions that enhance visual fidelity while maintaining performance across multiple platforms. You will collaborate with artists, designers, and engineers to create seamless, high-quality experiences in Unity.
Key Responsibilities:
- Develop, optimize, and maintain art pipelines for both 2D and 3D assets in Unity.
- Implement custom Unity Editor tools to streamline asset workflows.
- Work closely with artists to ensure smooth import/export of 2D assets (PNG, PSD, SVG, Spine, etc.) and 3D assets (FBX, OBJ, USD, etc.) from tools such as Photoshop, Illustrator, Blender, and Maya.
- Create automation scripts for batch processing of 2D and 3D assets to ensure consistency and efficiency.
- Shader & Material Development
- Develop custom shaders for both 2D and 3D.
- Implement dynamic 2D effects such as distortion, parallax backgrounds, and particle effects to enhance visual appeal.
- Optimize shaders and materials for performance.
- Optimization & Performance
- Optimize 2D assets and 3D assets for real-time performance.
- Work with engineers to profile and debug rendering, memory, and performance issues using tools like Unity Profiler, and GPU analyzers.
- Implement sprite packing, compression, and texture streaming techniques for efficient rendering.
- Balance visual quality and performance, ensuring the best experience across various hardware specifications.
- Tooling & Automation
- Develop custom Unity Editor tools to assist with sprite slicing, auto-rigging, animation previews, and scene management.
- Implement asset validation tools to automate error checking for missing textures, incorrect pivots, or excessive poly counts.
- Work with animators to integrate Spine and various animation tools into the pipeline.
- Provide support for IK/FK rigging, blend shapes, procedural animations, and character physics for both 2D and 3D characters.
- Assist in optimizing sprite-based animations, skeletal rigs, and runtime animation blending.
- Collaboration & Technical Support
- Act as a technical bridge between art, design, and engineering teams to align creative vision with technical feasibility.
- Troubleshoot shader, lighting, and rendering issues in both 2D and 3D environments.
- Provide technical guidance to artists and designers on best practices for sprite management, UI rendering, and 3D asset optimization.
- Stay updated on new Unity features and industry trends to enhance team workflows and improve project efficiency.
Qualifications
Required Qualifications
- 5-7 years of experience as a Technical Artist working with Unity shipping at least 1 product.
- Strong experience in both 2D and 3D asset pipelines.
- Proficiency in C# scripting for creating Unity Editor tools and automating workflows.
- Experience with Unity’s rendering pipeline (URP, HDRP, Built-in) for both 2D and 3D rendering.
- Strong understanding of 2D sprite rendering, texture compression, sprite atlases, and UI optimization.
- Experience with shader development for 2D and 3D graphics.
- Proficiency in DCC tools.
- Experience in profiling and optimizing GPU, CPU, and memory performance for real-time applications.
- Ability to collaborate with cross-functional teams and communicate technical concepts to non-technical members.
Preferred Qualifications
- Background in mobile game development or optimization for low-end devices.
- Experience working in the casino industry with shipped products.
Education
Bachelor’s degree in related field, or equivalent work experience required.
Physical Requirements
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this job, the employee is regularly required to sit, stand, walk, bend, use hands, operate a computer, and have specific vision abilities to include close and distance vision, and ability to adjust focus working with computer and business equipment.
Work Conditions
The work conditions are representative and typical of similar jobs in comparable organizations.
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