Procedural Technical Artist - skate.(Hybrid/Remote)
Electronic Arts Inc. - Fontana, California, United States, 92336![Electronic Arts Inc.](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Electronic Arts Inc.
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Overview
Hybrid and Remote work options available across most North America locations.
Do not pass up this chance, apply quickly if your experience and skills match what is in the following description.WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.
We are looking for an experienced
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to join the Skate team. You will report to .....
Responsibilities:
Assist in the development of flexible and robust procedural tools, designed to be seamlessly utilized by artists and designers within the Frostbite editor.
Collaborate with Artists, Technical Artists, and Tools Software Engineers to incorporate procedural tools within the Frostbite environment.
Educate & Articulate concepts relating to Procedural and Parametric Content Generation to the game team through presentations.
Develop & communicate technical requirements for real-time game editor and game engine run-time procedural systems, workflows, & tools to serve game team product goals.
Contribute to inclusion of new procedural content generation tools & workflows in tech roadmaps.
Attend planning meetings and build user stories.
Qualifications:
Experienced in architecture of procedural content creation pipelines with a focus on artist/designer friendly workflows.
Experienced in creating parametric assets that can be manipulated in real-time with user-friendly inputs and controls.
Experienced in procedural content creation applications such as Houdini and using these within game editors and engines.
Experienced using and setting up Automation for content/asset processing.
You are experienced in work with artists and designers to determine tool and workflow requirements.
Understanding of a wide range of real-time game content and the requirements for these to be efficient and high quality.
A proficiency in VEX and some of the following languages: Python, C#, C++.
A proficiency in UX and UI design.
Familiarity/Competency with the field of AI and Machine Learning and how these can be applied to procedural and parametric content production is beneficial.
1+ years experience building procedural workflows.
#J-18808-LjbffrRemote working/work at home options are available for this role.