Senior Technical Sound Designer
Microsoft Corporation - Redmond, Washington, United States, 98052![Microsoft Corporation](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Microsoft Corporation
Overview
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Overview
As the Senior Technical Sound Designer, you will work with audio programmers, the audio team and other disciplines to implement audio into Unreal and Wwise for upcoming Halo titles. You will develop audio pipelines and systems for optional audio solutions for our games. You will learn to work with multiple teams, lead technical audio outsourcing, align with Halo audio direction, and develop audio features.
Roles at our studio are flexible, and you can work from home up to two days a week in this role.
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
Work directly with 343 audio team, designers and programmers to implement, test, and iterate on new audio features and technology
Manage Wwise project assets and systems
Implement audio systems into blueprints for audio features
Help maintain quality audio experiences by providing technical input and expertise
Help support the 343 team with technical needs and audio implementation requests
Other
Embody ourCulture (https://careers.microsoft.com/v2/global/en/culture) & Values (https://www.microsoft.com/en-us/about/corporate-values)
Qualifications
Required qualifications:
Bachelor's Degree OR Trade School Diploma in Sound Design, Interactive Design and Development, Communications Design, Human Computer Interaction, Multimedia Design, or related field AND 6+ years experience in audio or sound designo OR equivalent experience.
Other Requirements:
Ability to meet Microsoft, customer and/or government security screening requirements is required for this role. These requirements include, but are not limited to, the following specialized security screenings:
Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.
Preferred qualifications:
Experience with Audio Kinetic’sWwise(middleware)
Experience working with Unreal Engine (tools)
Experience investigating issues and finding answers independently
Leadership experience and collaborative team player who values contributing to others success
Audio Design IC5 - The typical base pay range for this role across the U.S. is USD $117,200 - $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 - $250,200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft will accept applications for the role until September 12, 2024
Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .