Graphics Software Engineer, Rendering - Reality Labs Job at Meta ...
Meta - Seattle, WA, United States, 98127
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Overview
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Overview
Graphics Software Engineer, Rendering - Reality Labs
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse.
Responsibilities
- Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance.
- Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture.
- Build tools and pipelines for generating very realistic synthetic images.
- Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery.
- Build rendering subsystems for platforms such as Spark AR and Horizon.
- Build a platform for cloud streamed games.
- Document and support graphics features.
- Write high-quality, performant, and maintainable code.
- Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products.
Minimum Qualifications
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD.
- 6+ years of experience with C/C++ programming.
- 6+ years of object-oriented and component-based design experience.
- Problem-solving and communication skills.
Preferred Qualifications
- Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience.
- Knowledge of ray tracing, rasterization and linear algebra.
- Experience with low level performance profiling and optimization.
- Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems.
- Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles.
- Experience with either DirectX/Vulkan/OpenGL/Metal.
Compensation
US$85.10/hour to US$251,000/year + bonus + equity + benefits.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics.
Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
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