Senior Technical Artist at Striking Distance Studios
Tech Artists - San Ramon, California, United States, 94583![Tech Artists](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
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Find out more about the daily tasks, overall responsibilities, and required experience for this opportunity by scrolling down now.The Senior Technical Artist role is responsible for working with content and engineering teams to identify production workflow inefficiencies and help formulate, develop, and deploy innovative solutions to maximize content production. The ideal candidate is constantly learning content production workflows and asking questions to not only develop tools and workflows that are force multipliers for our content team, but intuitively understands how content creators like to work and the types of workflows and UIs that make sense to them. Whether it's writing C# assemblies, Python modules, extending 3rd party software capabilities, or writing interop between content creation applications, the Senior Technical Artist finds the most efficient and effective way to deliver an intuitive end-to-end user experience.Qualifications:5+ years in game development or feature film developmentStrong knowledge of 3D art production and current gen video game development processes and techniques.Strong knowledge of Maya, Substance, Photoshop, and HoudiniExperience creating tools for artistsHighly proficient with PythonIntermediate knowledge of C#, C++, or HLSLFamiliarity with game performance evaluation toolsExcellent collaboration and communication skillsStrong problem-solving and troubleshooting skills
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