Technical Artist Job at Meta in Burlingame
Meta - Burlingame, CA, United States, 94012
Work at Meta
Overview
- View job
Overview
Meta Reality Labs Research (RL-R) is a world leader in the design of virtual and augmented reality systems. We're looking for an experienced Technical Artist to join our Digital Humans team to help create, refine, and integrate a range of 3D character (and other) assets - both photoreal and artistically stylized - into groundbreaking interactive demo experiences. You will partner closely with research scientists, engineers, and other technical and 3D artists to advance the quality and expressiveness of VR/AR avatars - to be used by billions of users around the globe in future Meta apps and platforms.
Technical Artist Responsibilities
- Re-implement offline character rigging systems, clothing and hair for VR
- Convert film quality materials to be performant in runtime environments
- Create rigs of various levels of complexity (facial, full body, hands)
- Contribute to and help maintain a wide array of existing and new workflows and tools
- Implement lighting and effects to help ground our characters in different virtual spaces
- Partner closely with research, art and engineering teams
- Quickly solve issues with your cross-functional leads
- Work effectively within often-ambiguous or changing parameters, collaborating and iterating based on the team's needs
Minimum Qualifications
- 5+ years of experience with rigging and simulation in Houdini, Maya, Blender, or similar packages
- Experience creating polygonal meshes, materials, tailored clothing, and hair grooms
- 3+ years experience with VEX, Python, Maya Python/PyMEL, or C++ API
- 3D math fundamentals as applied to character rigging systems
- 3+ years of experience in film and/or game development as a Technical Artist
- Knowledge of human anatomy/mechanics and associated digital modeling, motion/animation principles
- Knowledge/experience with simulations (e.g. cloth & hair), materials & shaders
- Experience collaborating on and communicating across multi-disciplinary teams, including engineers and artists
Preferred Qualifications
- Extensive experience in visual effects/3D animation with emphasis on digital humans
- Experience with physics-based simulation (flesh, cloth, hair, rigid bodies)
- Experience with look development for character asset creation
- Experience with character tools/pipeline design and implementation
US$153,000/year to US$212,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics.
Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
#J-18808-Ljbffr