Tbwa Chiat/Day Inc is hiring: Module Artist (Contract) United Sta...
Tbwa Chiat/Day Inc - Los Angeles, CA, United States, 90079
Work at Tbwa Chiat/Day Inc
Overview
- View job
Overview
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking a Module Artist for the development of a new unannounced title!
This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets.
As a Module Artist, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, Art Leads, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations.
Responsibilities
- Create fully functional assets which can be shared across the project and respect the technical and artistic constraints, according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters, and production goals
- Work closely with Gameplay, Systems Design, and Animation departments to ensure interactable modules are functioning as intended
- Create hard-surface and organic assets including foliage
- Integrate the produced elements, objects, and textures into the levels
- Demonstrates the ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools, and systems associated with the creation of art assets
- Maintains the artistic goals and vision through all phases of the game development cycle from pre-production through final product release – this entails ensuring Module assets are of the highest artistic quality and uphold the integrity of the game's design and artistic vision of the game
- Support the Lead Environment Artist in any ad hoc tasks and duties
- Facilitates requests or info needs regarding any aspect of the environment/level Module creation process as needed
- Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods
- Possesses strong time management and prioritization skills – this entails collaborating with Production group to develop task lists to ensure assignments are progressing in alignment with schedules, milestones, and overall project goals
- Clearly communicates updates and properly escalate concerns to the appropriate team member(s) and manager(s)
Requirements
- 1+ years of industry or related experience
- Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design.)
- Proficient in the use of Maya, (or 3D modeling package) Zbrush, and Substance Designer and Painter
- Proficiency in creating a wide variety of asset types including organic, hard-surface, foliage, and other Module that may need to be skinned, rigged, and animated
- Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, VFX and engine parameters/optimizations
- Having experience in basic character creation workflows as they relate to modeling, skinning, rigging, and animation is a plus
- Excellent communication, organizational, time management, and interpersonal skills
- Works under minimal direction to determine and develop an approach to solutions. Specifically, this will mean contacting departments outside of art to obtain information and resources and providing updates and findings to those departments
- A bachelor's in fine arts or relevant curriculum or equivalent skill set
Preferred Experience
- Working experience on one or more published titles
- Previous or current-gen video game platform experience
Apply for this job
* indicates a required field
First Name *
Last Name *
Email *
Phone *
Resume/CV *
Accepted file types: pdf, doc, docx, txt, rtf
What is your current title? *
What is your current company? *
LinkedIn Profile
Website/Portfolio/Reel Password (if applicable)
Have you ever worked for a Sony company previously? * Select...
Are you authorized to work in the United States? * Select...
Will you now, or in the future, require sponsorship to work in the United States? * Select...
Will you need relocation assistance to work at this role's specified location? * Select...
Are you related to, or in a close personal relationship with, anyone who currently works for SIE or any SIE-affiliated studios? (This includes spouses, domestic partners, and significant others.) * Select...
If yes, please state their name, the department or studio they work for, and their job title (if you know it).
By selecting "Yes", I am certifying that, to the best of my knowledge, the information I have provided in this employment application is true and correct. * Select...
US Voluntary Demographic Question
Voluntary Self-Identification
Our vision at PlayStation is to bring out the best in our global team members by creating a sense of belonging, being a place where they can grow, and ensuring everyone feels valued, heard, and supported so we can push the boundaries of play. That vision begins our candidates, and we are working to better understand the diversity of our candidate population.
Protected Veteran
You are a “protected veteran” under United States law if any of the following apply to you:
- Disabled Veteran: a veteran of the U.S. military who is entitled to compensation (or who would be entitled to compensation if not for the receipt of military retired pay) under the administration of the Secretary of Veterans Affairs and/or a person who was discharged or released from active duty because of a service-connected disability.
- Recently Separated Veteran: a veteran who has discharged or released from active duty in the U.S. military within the last three years.
- Armed Forces Service Medal Veteran: a veteran who, while serving on active duty in the U.S. military, participated in a U.S. military operation for which an Armed Forces Service Medal was awarded pursuant to Executive Order 12985.
Disability
Under U.S. law, you are considered to have a disability if you have a physical or mental impairment or medical condition that substantially limits a major life activity, or if you have a history or record of such an impairment or medical condition.
Identifying yourself as an individual with a disability is voluntary, and we hope that you will choose to do so. Your answer will be maintained confidentially and will not be seen by selecting officials or anyone else involved in making personnel decisions, nor will it be shared with our accommodations team. Completing the form will not negatively impact you in any way, regardless of whether you have self-identified in the past.
#J-18808-Ljbffr