Graphics Verification Workflow Engineer
Apple - Austin, Texas, us, 78716![Apple](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Apple
Overview
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Overview
Austin,Texas,United States
Hardware
Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for crafting and building the technology that fuels Apple devices. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for tooling and workflows used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining scalable and critically important tooling and workflows for GPU verification.
Description
Join the team to play a central role in ensuring that upcoming Apple GPUs are best-in-class. You will have the opportunity to influence and directly impact the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work with many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, and Manufacturing. Core responsibilities of this highly collaborative role are: - Developing critical automated workflows for graphics core verification. - Working with the GPU hardware teams from design bring-up through post-silicon, to ensure those workflows enable rapid identification and debug of architectural and logic issues. - Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.
Minimum Qualifications
Key Qualifications
We are looking for candidates with relevant coursework in Computer Graphics, Computer Architecture, and / or Systems Design.
Knowledge of continuous integration systems, automated build systems, and regression systems.
Familiarity with Python and associated libraries (e.g. React, jQuery, D3).
Familiarity with MySQL, including schema design and performance optimization.
Familiarity with common web development standards and APIs (e.g. HTML5, CSS).
Familiarity with C++ programming.
Strong communication skills are a pre-requisite as you will collaborate with multi-functional groups.
Experience with graphics device driver capture is a plus.
Preferred Qualifications
Education & Experience
We are looking for candidates with a minimum of a B.S. degree and 0 years of experience.
Additional Requirements
Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant. (https://www.eeoc.gov/sites/default/files/2023-06/22-088_EEOC_KnowYourRights6.12ScreenRdr.pdf)
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Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (Opens in a new window) .
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