Lighting Artist Job at Aquent Talent in Redmond
Aquent Talent - Redmond, WA, United States, 98052
Work at Aquent Talent
Overview
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Overview
This range is provided by Aquent Talent. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.
Base pay range
$36.00/hr - $40.00/hr
This is an on-site role in Redmond.
Responsibilities:
- Creation of static and dynamic lighting using Unreal game engine software.
- Lighting single player environments at a high level of quality.
- Tweaking of shading materials and textures to increase the fidelity of the lighting to enhance the levels visuals and gameplay experience.
- Contributing to the development and placing of visual effects related to lighting and atmosphere, such as light flares, fog, god rays, and camera optics.
- Document lighting processes and technology.
- Manage lighting solutions within our memory and performance guidelines.
Experience:
- Understanding of CG lighting technology, both real-time and pre-rendered.
- Understanding of lighting theory; color space, exposure, light fixtures, natural light, reflections, occlusion, etc.
- Understanding of cinematography and dramaturgy; the use of camera technology, scene blocking, and lighting to set the mood.
- Being pro-active in the use of lighting as a powerful tool in gameplay clarity.
- Ability to digest the art direction and champion executing it in the game.
- Organization, planning, and prioritization skills.
- Experience lighting within a real-time game engine.
- Experienced Photoshop user.
Ideal Candidate:
- Experience and appreciation for sci-fi or first-person shooter (FPS) titles.
- Experience developing and refining external development pipelines and vendor relations.
Aquent is an equal-opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, and other legally protected characteristics.
Seniority level
Mid-Senior level
Employment type
Full-time
Job function
Design
Industries
Computer Games
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