Animator Temporary
AGBO - Los Angeles, California, United States, 90079![AGBO](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at AGBO
Overview
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Overview
Do you have the right skills and experience for this role Read on to find out, and make your application.Founded by award-winning, record-breaking directors Anthony and Joe Russo, AGBO is an artist-led entertainment company focused on creating content born of innovative story universes across film, television, and digital platforms. This position is working for a prestigious and prolific production company run by directorial talent. This is an amazing opportunity for the right candidate to work in the heart of a fast-paced, well-connected, highly creative environment with competitive compensation commensurate with experience.
The Animator (Project Hire) is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision.
Responsibilities
Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue.
Create high-quality, keyframe Character Animation.
Develop the timing and pace of the movement of characters or objects during the sequence of images.
Manage shot/sequence responsibilities within deadlines to ensure the client's requirements and VC's standard are met.
Edit Motion Capture data to blend detailed character movement/facial with keyframe skills.
Work with the Lead Animator and other team members to help evolve our tools and pipeline.
Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads.
Work closely with technical animation and other stakeholders to develop and improve animation pipelines.
Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments.
Qualifications
5+ years of experience in feature-style projects or video game cinematics.
At least 5 years of experience in Maya, MotionBuilder.
Understanding of the animation pipeline and processes involved from concept to implementation.
Strong posing and storytelling skills.
Excellent understanding of facial animation, anatomy, and caricature.
Strong Camera, Character Animation, and Motion Capture editing skills.
Proficient in animating stylized character animation.
Strong communication skills in client-facing situations, including but not limited to, email, database.
Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art.
Experience working with Motion Capture data and editing it.
Experience with hand key facial animation and tools.
Experience structuring & maintaining animation processes such as rigging, or prototyping.
Character Performance experience.
Effectively tell the story in a meaningful way through vivid and compelling character acting and movement.
Plan shots with an understanding of story/character context.
Develop a working knowledge of necessary production tools.
Ability to solve technical issues independently and/or knowledge of when to elevate them.
Maintain an open and professional demeanor regarding direction, changes and shifting requirements.
Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible.
Resume and portfolio reel demonstrating relevant animation skills required.
Experience in projects that leverage Unreal for animation integration greatly desired.
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