Principal Graphics Software Engineer
Sony Interactive Entertainment - San Mateo, California, United States, 94409
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Overview
Principal Graphics Software Engineer
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Principal Graphics Software Engineer
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Sony Interactive Entertainment Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Principal Software Engineer, Graphics
San Mateo, CA
As a Principal Software Engineer, you will be a lead member of the team, partnering with Product Management, Architects, Engineering, and Game Studios. You have extensive hands-on technical expertise coupled with ingenuity, broad industry knowledge and excellent communication skills. And you will use your understanding of Android, game engines, graphics, GPUs, and constraints to help pave the way for future innovation on our platforms.
You will drive the graphics platform direction for our next-generation mobile application, applying industry standard best practices and implementation to fluid performant experiences with maximum extensivity. Participate in product road-map discussions, identify key areas for improvement in the product, and incorporate these goals into ongoing and future development initiatives.
Responsibilities:
Lead, design, build, and integrate graphics frameworks to streamline development across mobile teams, enhancing efficiency and collaboration. Design and develop code and frameworks that bridge between Android and the underlying GPU drivers and hardware to accelerate and optimize rendering, enhance memory consumption, CPU and GPU efficiency, crash rates, and overall system health. Collaborate closely with global game studios, teams of UI designers, and product managers to translate requirements into actionable work packages, creating graphics frameworks and optimizations. Represent the team in technical forums by presenting designs, sharing knowledge, and contributing insights to other Sony development groups. Identify performance bottlenecks and craft solutions to improve customer delight.
Required Qualifications:
Bachelor’s or Master’s degree in Computer Science or a related field or equivalent practical experience. 10+ years of experience in developing AAA and mobile games or graphics platforms. Have a profound understanding of state-of-the-art graphics and lighting techniques. Have a solid understanding of 3D mathematics, rendering algorithms, and shader development. Have up-to-date knowledge of APIs such as DirectX 11/12 and, OpenGL 4.x and Vulkan. Demonstrated ability to lead real-time rendering, GPU and CPU profiling, and optimizing GPU shaders. Expert in C++ and other applicable programming and shader language Expert in multi-threaded programming in Unreal and other game engines Have taken a project from scoping requirements to the actual launch of a product at global scale Ability to build strong partnerships with architects and engineers to influence technology decisions Accel at documenting designs, implementation, and tests for international teams Experience with open-source contributions, especially library development
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
The estimated base pay range for this role is listed below.
$246,100—$369,100 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Seniority level
Seniority level Not Applicable Employment type
Employment type Full-time Job function
Job function Engineering and Information Technology Industries Software Development, Consumer Services, and Entertainment Providers Referrals increase your chances of interviewing at Sony Interactive Entertainment by 2x Sign in to set job alerts for “Graphic Software Engineer” roles.
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