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[Due Process] Multiplayer FPS Level Designer
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Go to next pageMapcore - Seattle, Washington, us, 98127
We're looking for a level designer to work on our upcoming tactical FPS Due Process. This position is onsite and will require you to be local to Seattle. This is a paid position and relocation assistance is possible.
Apply now, read the job details by scrolling down Double check you have the necessary skills before sending an application.
Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles.
Your primary responsibilities will include:
Working with the creative director to define what the characteristics of various level palettes are and what our level generator should be trying to create in the future.
Working in Unity with our Level Gen programmer to get each level palette generating smoothly.
Continuously creating a significant number of maps each week for play tests.
Reviewing footage from play tests to iterate on our level design process.
Requirements:
3+ years of professional game development experience (mods included).
Portfolio of levels designed for multiplayer FPS games (mods included). If you do not include a portfolio, your application will be rejected.
A short cover letter (roughly a paragraph) telling us about your experience.
Salary:
~$60,000
To apply for the position, send an email with your resume and a link to your portfolio to jobs@dueprocess.info.
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[Due Process] Multiplayer FPS Level Designer