Technical Director – VR Skydance Interactive
Virtual Producer - Santa Monica, California, United States, 90403![Virtual Producer](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
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Overview
If the following job requirements and experience match your skills, please ensure you apply promptly.We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.Our studio was founded in 2008 by several Treyarch veterans as The Workshop. For eight years, we built our reputation in the AAA console space, working on hit titles such as Gears of War, XCom 2, Sorcery and The Evil Within.In 2016, we joined forces with Skydance Media to form Skydance Interactive and set our sights on becoming the premiere studio in the burgeoning arena of Virtual Reality. Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2020 genre-defining hit The Walking Dead: Saints & Sinners.Skydance Interactive, one of the world’s leading VR developers and creators of the award winning multi-platform hit The Walking Dead: Saints & Sinners, is seeking a Technical Director for our upcoming next-generation game project.We are searching for someone with a passion for innovation and a commitment to process, a high tolerance for risk tempered with sober judgment – a collaborative leader who will bring out the best from the engineering team and the team as a whole.If you aspire to create games that break the mold and elevate the thrilling prospects of the VR gaming space, we’d love to hear from you.Responsibilities
Lead a team of engineers as part of a cross-disciplinary game development teamOversee game runtime, tools/infrastructure and team workflowCoordinate with Creative Director, Art Director, Senior Producer and other project leadership to identify team needs, set team goals and feature specificationsDetermine team policy and practice with all technical matters – specs for art and design, code standards, code reviews, etc. within the framework of overall company best practicesCollaborate with other project TDs and Architect(s) on shared company technology and process decisions, under the Chief TechnologistHelp build the engineering team, including interviewing, hiring engineersMentor and develop engineering talent within the teamHands-on coding as appropriateRequirements
BS/MS in Computer Science or related field7+ years experienceShipped at least one PC or Console game in Senior or Lead capacityBroad understanding of all major facets of large-scale game engine architecture – game, physics, animation, rendering, engine/system architecture, multi-platform, network, build environments, etc.Excellent skills in C++ programming and object-oriented architectureExcellent Math SkillsDetail-oriented planner. Sound technical judgment in estimating task complexityStrong personal communication skillsLeadership experience directing other engineersImpeccable work ethic and commitment to excellencePlusses
UnrealEngine expertisePS5 or XBox Series X experienceVR ExperiencePrior director-level leadership experienceThe salary range for this position in Los Angeles is $225,000 – $260,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
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