Graphics Performance and Modeling Engineer
Apple - Orlando, Florida, us, 32885![Apple](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
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Overview
Orlando,Florida,United States
Hardware
Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Hardware Technologies organization, you’ll help design our next-generation, high-performance, power-efficient graphics processor unit (GPU) and system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices. In this role, you are responsible for delivering high-quality functionality and performance model for GPUs under aggressive product schedule. You are also expected to provide feedbacks to the design, triage problems and recommend solutions. To achieve this, you will work closely with cross-functional teams in architecture, micro-architecture, validation and GPU software.
Description
As a Graphics Performance and Modeling Engineer, you will: - Create bit-accurate model for validation of GPU functionalities - Develop performance model for micro-architecture trade-offs - Use performance model to analyze GPU performance, present results and recommendations - Drive the planning, implementation and validation of complex modeling tasks - Provide feedbacks to GPU architecture and micro-architecture design in the aspect of both functionality and performance - Improve the performance modeling infrastructure
Minimum Qualifications
Key Qualifications
We prefer to you have the following knowledge and skills.
Strong C++ coding skills
Knowledge of computer architecture
Experience in functionality modeling and/or performance modeling (event driven or cycle driven)
Understanding of GPU micro-architecture is a big plus
Understanding of Computer Graphics principles and modern Graphics APIs (e.g. DirectX, OpenGL, Vulkan, Metal) is a plus
Experience in GPU Software development is a plus
We prefer that you exhibit excellent communication skills, demonstrate a sense of motivation and show a high level of organization
We like people who are fast learners and are eager to solve technical challenges
We expect you to show leadership skills to be successful to own and drive complex tasks in a cross-functional environment
Preferred Qualifications
Education & Experience
BS + minimum of 10 years of experience
Additional Requirements
Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.Learn more about your EEO rights as an applicant. (https://www.eeoc.gov/sites/default/files/2023-06/22-088_EEOC_KnowYourRights6.12ScreenRdr.pdf)
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Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (Opens in a new window) .
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