Principal Environment Artist
Electronic Arts - Fontana, California, United States, 92336Work at Electronic Arts
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Overview
Scroll down for a complete overview of what this job will require Are you the right candidate for this opportunityReporting to the Senior Environment Director, the Principal Environment Artist will work with a team of designers, artists, and engineers in establishing an immersive, interactive, visually compelling, and believable game world. The Principal Environment Artist is an individual contributor role who will create world art content that will define the quality benchmarks for the worlds we develop. Through demonstration, the Principal Environment Artist will inspire and mentor a cross-discipline world construction team in the creation of worlds that enhance gameplay, motivate exploration, and narrativize a deep world story. The Principal Environment Artist can balance maintaining performance metrics and construction best practices with gameplay and aesthetic excellence.
You are fascinated by creating visually compelling worlds that simultaneously enhance gameplay while enriching the player's experience. You are continually researching and surveying the games industry to find new ways of creating high-quality immersive world experiences. You are motivated to collaborate with your team in improving world construction tools and pipelines to increase efficiency. The Principal Environment Artist will combine industry-leading world art skills with the technical ability to realize beautiful and believable game worlds.
ResponsibilitiesCreate world art content including architecture, terrain, flora, geology, and materials that set the benchmark visual quality for studio products.Collaborate with key stakeholders to push the boundaries of our world's visual quality by introducing innovative tools, techniques, and workflows that enhance immersion and emotional impact.Partner with Senior Environment Director and environment team in establishing and upholding the vision and quality standards for our game worlds. This involves ensuring that environment assets and the overall player experience remain consistent with the broader project creative goals.Collaborate with technical stakeholders in the development of world construction tools and pipelines ensuring efficient and high-quality output.Ensure environment content balances gameplay, aesthetics, and technical requirements within an open world construct.Through demonstration of best practices, mentor and elevate the skills of the environment team.Work with the Technical Art and Engineering Teams in the identification and maintenance of engine technology requirements and performance metrics needed to meet product goals.
QualificationsMinimum 10 years' experience in the games industry. 4+ years as a Principal Environment Artist or equivalent.
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