Unreal Engine Technical Artist II
Torch Technologies - Sterling Heights, Michigan, United States, 48310![Torch Technologies](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Torch Technologies
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Overview
Job Title
Unreal Engine Technical Artist II
Location
Michigan-Sterling Heights Corp - Sterling Heights, MI 48312 US (Primary)
Job Description
Torch Technologies, a 100% Employee-owned company, is seeking an Unreal Engine Technical Artist II who is experienced and passionate about material development, real time lighting, performance optimization of art assets for mixed reality applications, blueprinting, and real time lighting. Torch is seeking a candidate to work as part of our creative team to add to our creative pipeline to support real-time simulation and rendered cinematics efforts. Candidate will work directly with customers supporting the Ground Vehicle System Center (GVSC). Candidate will develop environments for vehicle visualization tools and other purposes for use in Unreal Engine. Candidate will provide unreal engine technical support and problem solving for both the creative and software teams. Candidate must be able to work on site at the Torch Michigan office located in Sterling Heights, MI. Candidate should be trustworthy, dependable, and self-motivated, eager to overcome challenges and solve problems. Previous experience working within a DoD environment is a plus, but not required. A portfolio demonstrating Unreal engine proficiency is required.
Job Requirements
Qualified candidates will have direct experience with the following:
Knowledge and experience with exterior environments creation production pipelineDemonstration of strong design fundamentals, excellent attention to detail, and the ability to create performant and visually appealing environmentsA strong portfolio of work that showcases a variety of work using the Unreal Engine.Experience with 3D Software (Ex. Blender, Houdini, Maya, 3ds Max, etc..)Ability to take direction and work within an iterative and collaborative design processProven experience working in a production environmentEnthusiasm for developing and mentoring other artistsQualified candidates will have an interest or experience in one or more of the following areas:
3D generalist skillsets such as modeling, texturing, and material authoringFamiliarity or experience with environment creation for real time applicationsFamiliarity or experience with procedural mechanical riggingExperience optimizing content for AR/VR using Unreal Engine.Experience creating cinematics using Unreal Engine.Familiarity or experience with Python, C++Education and Experience Requirements:
BA in Entertainment Arts, Game Art, 3D Animation, or other relevant artistic education with 2-5 years of experience.Preference given to applicants with a history of pursuing continuing education
Job Type: Regular Part-time
Security Clearance: Secret
Schedule: M-F; 8-5
Work Location: Torch site
Travel: Yes, 0-10%
Benefits:
Torch Technologies is proud to offer a stable and professional work environment, a competitive salary, and an excellent, comprehensive benefit package including: ESOP participation, 401(k) match and safe-harbor contribution, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, Health Saving Accounts and Health Reimbursement Accounts, EAP, education assistance, paid time off, and holidays.
Applying to Torch Technologies:
Only those candidates invited for an interview will be contacted. Employment at Torch Technologies is contingent upon the successful completion of a comprehensive background check.
Torch Technologies is committed to hiring and retaining a diverse workforce. We are proud to be an Equal Employment Opportunity/Affirmative Action Employer, making decisions without regard to race, color, religion, creed, sex, sexual orientation, gender identity, marital status, national origin, age, veteran status, disability or any other protected class.
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