VFX Artist
Snail Games USA - Culver City, California, United States, 90232![Snail Games USA](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Snail Games USA
Overview
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Overview
Snail Games USA is a leading developer and publisher of innovative games, recognized for creating visually stunning and immersive experiences. Our projects span a variety of genres and platforms, with a commitment to pushing the boundaries of digital entertainment.
Position Overview
The VFX Artist will be responsible for creating high-quality visual effects that enhance the overall gameplay experience. This role requires an artist with a deep understanding of both technical and artistic aspects of VFX creation, including particle systems, dynamic simulations, and post-processing effects. The ideal candidate will have experience in creating visually impactful effects that are both aesthetically pleasing and optimized for real-time performance.
Key Responsibilities
VFX Creation:
Design and implement high-quality visual effects for various in-game elements, including environmental effects, character abilities, explosions, and other dynamic visuals.
Collaboration:
Work closely with the art director, game designers, and engineers to ensure that visual effects integrate seamlessly with other game elements and enhance the player experience.
Optimization:
Optimize effects for performance on a variety of platforms, ensuring that they run smoothly without compromising visual quality.
Technical Implementation:
Utilize industry-standard tools and techniques to implement visual effects, including particle systems, shaders, and dynamic simulations.
Innovation:
Explore new techniques and technologies to create cutting-edge visual effects that push the boundaries of what’s possible in real-time rendering.
Iteration:
Refine and iterate on effects based on feedback from the art director and other team members, ensuring that all VFX meet the project’s high standards for quality.
Qualifications
Experience:
At least 3 years of experience as a VFX artist in the game development industry, with a strong portfolio showcasing real-time visual effects.
Technical Skills:
Proficiency in tools such as Unreal Engine, Unity, Houdini, and Adobe After Effects. Strong understanding of particle systems, shaders, and real-time rendering.
Artistic Skills:
Strong sense of timing, color, and motion to create visually compelling effects. Ability to create effects that are both technically efficient and artistically impressive.
Optimization Skills:
Experience optimizing visual effects for performance across different platforms, including consoles and PCs.
Communication:
Excellent communication skills, with the ability to work collaboratively with other artists, designers, and engineers.
Problem-Solving:
Strong analytical and problem-solving skills, particularly in the context of technical limitations and performance constraints.
Salary Range
$70,000 - $100,000 per year
Compensation is based on experience and includes potential bonuses tied to project milestones and overall success.
Benefits
Health Insurance:
Comprehensive medical, dental, and vision coverage.
Retirement Plans:
401(k) with company match.
Paid Time Off:
Includes vacation days, sick leave, and paid holidays.
Professional Development:
Opportunities for continued learning through workshops, conferences, and training programs.
Flexible Work Environment:
Hybrid work options available, with access to top-tier facilities in Beverly Hills.
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