Senior Environment Technical Artist - Insomniac Games - Burbank, ...
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Senior Technical Artist - EnvironmentInsomniac Games is looking for a talented Senior Environment Technical Artist, the link between our programming and art teams. You know what they say, a team is only as strong as its weakest link! The Senior Technical Artist blends significant industry experience and artistic versatility to a variety of technical art tasks. They will be responsible for collaborating with the art team to push the look and feel of our games to the next level using bleeding edge technology. This role will assist with the creation of textures, materials, writing shader code, and be a liaison between the art and programming departments. Additionally, the individual works with art, pipeline and programming teams to manage budgets, performance issues, quality control and suggest pipeline improvements.Essential Duties and Responsibilities
include the following
:Pioneers new asset creation techniques for environment assetsCreates technical prototypes and mock-ups for the Art Team to uses as referenceProposes pipeline and technology improvements to Art and Core Pipeline TeamsSupports the Environment Team with requests for shader changesCollaborates with the Environment Team to create and apply PBR materials and texture maps on assets that provide the desired look and feel of the art direction of the projectAbility to work on both stylized and realistic projectsMaintains consistency and quality on all textures and shaders created for characters and/or environmentsUnderstands memory and frame-rate budgets for XboxOne, PS4, or comparable platformsKeeps up with current technologies used in and by various game enginesOther duties may be assignedEducation and/or Experience:Bachelor’s degree (B. A.) from four-year college or university; or five to seven years related experience and/or training; or equivalent combination of education and experience in AAA console games.Advanced knowledge of cutting-edge content creation pipelinesAdvanced knowledge of game engines like Unreal Engine or equivalentAdvanced knowledge of Physically Based Shading and LightingExperience using node-based shader networks such as those found in Unreal EditorExperience in Substance Designer/Painter, Houdini, MayaBasic understanding of CgFX, HLSL, or Cg from a technical artist’s perspectiveBasic understanding of Python and photography is a plusAdvanced environment asset and material creation such as foliage, distance geometry and global shadersThis is a tall order - but we know you’re out there! Please apply online using the link below:
Insomniac Games is looking for a talented Senior Environment Technical Artist, the link between our programming and art teams. You know what they say, a team is only as strong as its weakest link! The Senior Technical Artist blends significant...We look forward to hearing from you. Thanks!This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.
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