Senior Graphics Profiler Tools Software Engineer
NVIDIA - Austin, Texas, us, 78716Work at NVIDIA
Overview
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Overview
Implement the collection, synthesis, and analysis of performance counters; enhance our sampling profilers for shaders.
Envision and implement rich visualizers for new kinds of performance data.
Work closely with internal and external partners, including other peer organizations within NVIDIA (Driver, Compiler, GPU Architecture).
Design, estimate and prioritize tasks in order to build a realistic delivery schedule, in concert with the QA Department to develop a test plan.
Write fast, effective, maintainable, reliable, and well-documented code.
Provide technical reviews along multiple dimensions - performance, scalability and correctness.
What we need to see:5+ years programming experience in C/C++
Proficiency in at least one modern 3D Graphics API, such as Direct3D or Vulkan, and high level shader languages like HLSL, GLSL or SLANG.
Knowledge of 3D Graphics Algorithms and GPU Architectures.
Excellent written and verbal communication skills.
B.S. or higher degree in Computer Science or related field (or equivalent experience).
Ways to stand out from the crowd:Ability to apply real time systems concepts to any OS environment, including desktop Windows/Linux and Mobile as well as knowledge of GPU tools such as NVIDIA Nsight Graphics, for in-depth hardware and shader performance analysis.
Experience developing graphics drivers and/or writing low level system software code.
Deep understanding of intermediate shader code (DXBC/DXIL/SPIR-V or LLVM), shader compiler internals (DXC/glslangValidator/glslc), and GPU instruction set architectures.
Experience writing, debugging and optimizing HLSL/GLSL shader code for gaming, device drivers, real-time systems or low level libraries.
Prior experience authoring developer tools and/or performance tools, particularly for GPUs or games.
NVIDIA is widely considered to be one of the technology world’s most desirable employers with some of the most forward-thinking and hardworking people in the world working here. If you're highly technical and enthusiastic about 3D Graphics, we want to hear from you! For two decades, we have pioneered visual computing, the art and science of computer graphics. With our invention of the GPU - the engine of modern visual computing - the field has expanded to encompass video games, movie production, product design, medical diagnosis and scientific research. Today, we stand at the beginning of the next era, the AI computing era, ignited by a new computing model, GPU deep learning.The base salary range is 148,000 USD - 276,000 USD. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.
You will also be eligible for equity and benefits.
NVIDIA accepts applications on an ongoing basis.NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.