Senior Technical Artist (Character) - The Sims
Electronic Arts - Redwood City, California, United States, 94061![Electronic Arts](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
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Qualifications:Production experience in Unreal Editor with a focus on character pipelines, including skeletal mesh actors, rigs & animations workflows, blueprints.Understanding of human and creature anatomy, proportion, silhouette, & topology and techniques to create foundational models and textures.5+ years of experience of Maya and industry leading tools for character development (Zbrush, Marvelous Designer, Marmoset Toolbag, etc).Proficiency in Unreal Materials with a focus on character look development.Fundamentals in PBR and proficiency in Substance Designer and Painter workflows.1+ years of experience with runtime dynamics Cloth & Hair and related authoring techniques.1+ years of experience designing and overseeing large character part systems.Proficiency in Python, Mel, and developing and maintaining artists production tools.Bonus QualificationsExperience developing and maintaining Maya riggs for game characters.Experience developing for iOS/Android.Experience developing for console hardware (XB1/XBX/PS4/PS5).
Visit us at: https://www.ea.com/ea-studios/maxisCOMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES* British Columbia (depending on location e.g. Vancouver vs. Victoria):$115,100 - $161,200 CAN Annually* California (depending on location e.g. Los Angeles vs. Sacramento):$140,700 - $204,700 USD Annually* Washington (depending on location e.g. Seattle vs. Spokane):$125,300 - $198,100 USD AnnuallyBase salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.