US Company is hiring: Associate Brand Art Director- Lucasfilm Gam...
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Overview
Associate Brand Art Director- Lucasfilm Games
Join the accomplished Lucasfilm Games Creative Team! The best game developers in the world are building the next chapter of Star Wars and Lucasfilm heritage products.
The Associate Brand Art Director teams up with our internal Creative, Production Team and Licensees to support visual development across multiple licensed titles by providing direction, guidance, and feedback - ensuring all our games are authentic and high-quality experiences for our fans to enjoy all around the world.
This is a Full-Time role.
Must submit a portfolio or demo.
What You Will Do
Collaborate with external game developers, Art Director and staff, to guide a game’s visual progress from concept through to live service.
Review game design, art and marketing submissions ensuring content is on brand and high-quality utilizing paint-overs, mockups, and draw-overs.
Establish high benchmarks and provide recommendations to bridge game needs with brand visuals through art style guides and reviewing game assets to elevate visual design and execution.
Problem-solve creative and quality issues; identify achievable solutions delivering brand quality while meeting gameplay and production needs.
Communicate with Creative Supervisor regarding goals, priorities, and individual project progress.
Collaborate with Lucasfilm groups including Creative, Marketing and Production.
Partner with Art Coordinator to pull references applicable to products.
Develop style guides and presentations for new and existing IP; design and develop as needed for internal creative collateral for franchise business development and brand guidelines.
Meet with game developers both in person and remotely to collaborate on specific project requirements, progress, and goals.
Play and provide feedback on prototype, Alpha and Beta builds to provide feedback on player experience.
Required Qualifications & Skills
5+ years’ experience on Console/PC products/Mobile. Experience with Live Service and with AR and VR is a plus.
2+ years’ experience in games leadership role and working on licensed products.
Passion for games. Experienced in playing current and past games for understanding of genres and game mechanics including mobile and AAA live service.
Strong understanding of game development including art creation processes (both 2D and 3D), technology and game engine requirements and advancements, trade-offs and challenges associated with development.
Open to direction; Ability to process and prioritize levels of feedback to find approved solutions.
Passion for the Star Wars and Lucasfilm heritage brand; broad understanding of current and past Star Wars properties across multiple lines of business.
Maintain up-to-date knowledge of the Lucasfilm brand (past and present) across media including live-action storytelling, animation, publishing, and games.
Excellent knowledge of art and visual design principles and techniques regarding character and environment design, rendering, color, animation, and cinematography.
Strong draftsmanship skills with the ability to draw and digitally paint characters, environments, and structures.
Excellent process and organizational skills with the ability to manage multiple projects, set priorities, track progress, and meet deadlines and expectations.
Excellent verbal and written communication skills with the ability to provide clear and concise feedback and guidance, and present ideas with clarity and conviction.
Self-starter, reliable and passionate about their work and committed to their discipline and its challenges.
Full-time work schedule with additional hours as needed during product launches or when working with international partners.
Ability to travel domestic and international as required.
Proficient and knowledgeable about Macs, PCs, game consoles and peripherals.
Software requirements: Adobe Creative Suite, Experience with a 3D package (Maya, 3DS Max, Blender, etc.), Experience with game engines (Unreal, Unity, etc.) is a plus.
Education
BA/BFA or higher education with experience in critique and discussing art fundamentals or equivalent years of experience.
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