Graphics Software Engineer - Reality Labs
META - Burlingame, California, United States, 94012
Work at META
Overview
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Overview
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.As a Graphics Software Engineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting with others is at the heart of the metaverse, and we're the people helping to define what that means.
Required Skills:
Graphics Software Engineer - Reality Labs Responsibilities:
Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance
Partner closely with various infra and product teams across Meta on graphics to create real-time rendering architecture
Build tools and pipelines for generating very high quality digital representations of people
Write high-quality, performant, and maintainable code
Collaborate with cross-functional engineering teams to deliver innovative mobile and AR/VR products
Develop and enhance real-time rendering systems
Document and support graphics and tooling features
Minimum Qualifications:
Minimum Qualifications:
Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
2+ years of experience in graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
2+ years of experience with C/C++ programming
2+ years of object-oriented and component-based design experience
Preferred Qualifications:
Preferred Qualifications:
Experience delivering AAA Games, working on Graphics Subsystems, Graphics Tooling, or Middleware
Knowledge of ray tracing, rasterization and linear algebra
Experience with low level performance profiling and optimization
Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
Experience with any of DirectX/Vulkan/OpenGL/Metal
Experience with Unity and/or Unreal Engine
Public Compensation:
$56.25/hour to $173,000/year + bonus + equity + benefits
Industry:
Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.