Technical Artist II
Magnopus - Los Angeles, California, United States, 90079![Magnopus](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at Magnopus
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Overview
Scroll down for a complete overview of what this job will require Are you the right candidate for this opportunityResponsibilities
Provide technical expertise, advice, and solutions to environment, character, and UI artists.Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency.Research and suggest appropriate tools and processes for projects.Independently extract well-defined requirements from creative and artistic briefs.Set performance and memory objectives and establish testing methods.Understand quality/performance trade-offs and develop solutions that maximize both.Manage multiple concurrent tasks.Adhere and contribute to technical art best practices, processes, pipelines, and tools.Conduct runtime performance reviews as needed and provide results and recommendations to individual contributors, leads, and management.Attending daily standups, breaking down assigned tasks and providing estimates during sprint planning or other planning exercises.Creating and maintaining comprehensive technical documentation as needed.Requirements
Expert in one or more industry standard DCC tools (Maya, Max, Blender, Substance, Photoshop, etc.) for creating 2D and 3D assets.Expert at optimizing real-time mobile, AR, and VR projects for performance.Proficient working with Unreal and/or Unity including creating and modifying Unreal blueprints, shaders, custom Unity components, etc.Proficient with using in-engine performance tools to identify performance bottlenecks.Proficient working with version control for all work (Perforce, or git).Proficient with color workflows used in real-time development.Experience writing and editing clear technical documentation.Capable of planning, designing and implementing solutions to a broad range of technical art problems.Able to communicate technical issues to non-technical team members.A passion and willingness to explore new skills and techniques for themselves and any assigned mentees.Nice to Haves
Capable of creating custom tools in scripts to automate fundamental tasks within one or more DCC packages.Experience creating custom content and environments in UEFN.Proficiency with lighting environments in Unreal and/or Unity in a variety of art styles.Avid Fortnite player.
$60,000 - $130,000 a year. Salaries offered are based on candidate experience, internal equity, and the level at which they are hired.
Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.Because we’re building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employees' progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits.We try to foster a safe environment where we can take risks and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:Mission: ISSDisney Pixar Coco VRBlade Runner 2049: Memory LabThe Lion King - Virtual ProductionElixir
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