Student TA - PRJ-352 - ANIMATION - Game Art Project II (Samson), ...
DigiPen Institute of Technology - Redmond, WA, United States, 98052![DigiPen Institute of Technology](/api/image?src=https%3A%2F%2Fgeneral-board-default.s3.us-east-2.amazonaws.com%2Fpublic%2Fimages%2Fdesk-360x180.webp&w=640&q=75&f=webp)
Work at DigiPen Institute of Technology
Overview
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Overview
- Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
- Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
- Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - PRJ-352 - UIUX - Game Art Project II (Samson), S25
Reports to: Brigitte Samson
Class Times:
Tuesday - 2:00 - 5:50 p.m.
Thursday - 10:00 a.m. - 1:50 p.m.
Essential Functions
A Teaching Assistant (TA) is expected to assist the instructor in the classroom as requested by the instructor. Responsibilities may include equipment setup and/or operation (e.g., running slide decks during lectures), facilitating student presentations, answering student questions during labs, pre-grading assessments, submitting attendance sheets, etc. TAs are expected to assist with grading outside the classroom, meet regularly with the instructor, and may be required to meet with students outside class to answer questions as needed. Other duties as assigned by instructor.
TAs will meet weekly with the instructor for performance feedback and duty modification and will receive a full evaluation once per semester.
Your TA work hours are scheduled with the instructor to be during and/or outside of the Junior Lab hours to not conflict any of your other classes to attend.
- Assist students work through their game art creation pipeline, from testing with proxies to establishing best practices to develop their unique game art asset look.
- Review and advise on early versions of skeletons, rigs, planned animation and workflow.
- Identify and resolve issues in regard to 3D game art assets, game camera, lighting, material shaders.
- Help students understand game creation phases to establish game mood and feel by supporting them to produce the targeted level of art assets required for various milestones. Support the creation of quick early placeholders/stand-ins and some art pieces, establishing the look and feel by the initial phase and completed 3D game art through the Spring milestones.
- Assist the instructors and game teams during and outside of the two PRJ 352 weekly labs.
- Students TAs will arrange with instructors to schedule blocks of work hours. These will be variable based on Student TA's class schedule and PRJ 352 students' needs, so they may be irregular but flexible.
- Assist Junior game teams - help students work through their art creation process, art export pipeline issues, team dynamics along with best practice team management and communication, production planning and scope feasibility by evaluating situations and providing timely expert advice, feedback and learning resources.
- Offer proactive support - occasionally check-in with game teams just to ask what they are working on, how they are considering feedback received and whether they have questions or require advice. This can be at any time the teams gather for work sessions outside of labs.
- Maintain effective and ongoing communication with instructors, game teams, and other TAs, as well as other duties as assigned by the instructor.
- Provide game teams with verbal and written feedback and/or submissions video reviews
- Report troubles, ideas, course improvements, student issues, and team updates on a regular basis, in meetings and in writing to the Instructors and other TAs.
- Meet with the instructor monthly for performance feedback and duty modification.
- Accountable for tracking and reporting the amount of time worked
Qualifications/Competencies
- Must have a solid foundation as a 3D animator for game art production
- Possess a high level of motivation and self-organization.
- Possess a positive attitude toward learning and a willingness to help others excel.
- Must be capable of evaluating team issues and articulating those core issues in a clear manner both back to the team and to the course instructors.
- Must be willing and able to help students solve problems - not just identify problems
- Strong communicator: Able to listen and communicate with art students effectively at their level of understanding. Effective and comfortable at discussing game art ideas and their creation process. Able to propose clear solutions steps to students who are still learning the basics.
- Be comfortable interacting with other students in game teams on an instructional level as a TA, in production, technical, design, and/or artistic domains and be curious about their projects.
- Should have the ability to work well remotely and in person.
Experience
- Ideal candidates will have created a 3D game in Unity/Unreal and can show a significant 3D art contribution in a team project. Can show applied knowledge of the fundamentals in creating art for a 3D game.
- Have a solid applied knowledge of 3D animation software.
Expected dates of employment: January 21 - April 18, 2025
Expected number of hours per week: 4
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$16.66 - 17.75 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
- Resume
- Cover Letter
- Current Semester Academic Schedule
Working Conditions:
- Available to work up to 4 hours per week from Fall and Spring: 1/20/2025 - 4/18/2025
- Vacations and illnesses can be accommodated within reason; please keep your instructor informed.
- Timely attendance to your assigned hours with complete focus.
- Available via Teams chat and/or voice for scheduled meetings and work sessions.
- Be able to work during and outside of the two Junior labs every week.
- Be able to meet with students and teams in off hours - scheduling these ahead of time or working with game teams whenever you are available works better than regular office hours.
DigiPen Student Employee Academic Requirements:
- Are currently a Matriculated student at DigiPen Institute of Technology
- Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
- A minimum cumulative GPA of 2.5 or higher
- Have taken and passed PRJ-352 with a B or better
Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Diversity, equity, inclusion, and academic freedom are priorities of DigiPen Institute of Technology, as DigiPen endorses the goals of affirmative action and equal opportunity employment. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.